Looking back on GAIA 2021

This year’s symposium had over 300 attendees check out over 18 hours of programming over the past few months. We heard fascinating perspectives from speakers from 21 countries and feel like we shared some important conversations!

Will you help us make future editions of GAIA even better? Fill in our 3-minute feedback form to help shape our shared future.

You can discover or revisit all the sessions in our doodle documentation — there’s one delightful page for each.

(Fullscreen recommended, click the >> button then select Presentation Mode.)

Isolation Nation

Why should you stop using an ironing board as a desk?

What does your manager secretly want you to know about work-from-home? 

What are the top ten challenges and benefits to remote working for Canadian game studios?

Isolation Nation is a collection of articles featuring work-from-home tips, best practices, and insights about remote videogame creation. 

Continue reading “Isolation Nation”

GAIA Proposal Deadline

We have already received a number of exciting proposals for Game Arts International Assembly sessions and have started working with people to flesh them out. However, there’s still a few more days for you to submit any ideas you might have via our not-very-taxing form. For further inspiration check out our programming from our first edition. Selected sessions will receive an honorarium.

Continue reading “GAIA Proposal Deadline”

Announcing GAIA, the Game Arts International Assembly!

Game Arts International Network is teaming up with Game On! El Arte en juego for an in-person, three day event to generate ideas and action plans on how to tackle our common challenges and opportunities. The first edition will be Nov. 28-30th 2019 in Buenos Aires and will have a cap of 20 attendees. The confirmed key notes are Lorenzo Pilia from A MAZE./Talk and Play (Berlin) and Marie Foulston from Wild Rumpus/V&A Museum (London).

Continue reading “Announcing GAIA, the Game Arts International Assembly!”