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accessibility [2021/11/23 05:44] jenna |
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| ====== ACCESSIBILITY ====== | ====== ACCESSIBILITY ====== | ||
| - | Good planning, curation, and design can be welcoming and accessible to all. Curators and game designers should prioritize universal design - the principle that from the earliest planning stages, an event will be accessible to all, without adding accommodations as an afterthought or placing the burden of seeking out accommodations on the people using them. There is much to consider outside of physical ability, including age or language. Aim to create events and games that are inviting to everyone, no matter who they are. | + | Curators and game designers should prioritize universal design - the principle that from the earliest planning stages, an event will be accessible to all, without adding accommodations as an afterthought or placing the burden of seeking out accommodations on the people using them. There is much to consider outside of physical ability, including age or language. Aim to create events and games that are inviting to everyone, no matter who they are. |
| Gamified social platforms, streaming festivals, and open-world galleries that feel like MMOs have sprung up to fill a social void during the 2020-21 global pandemic. Virtual experiences like these have made art more and less accessible. Remote, asynchronous programming may make some events and venues more approachable, | Gamified social platforms, streaming festivals, and open-world galleries that feel like MMOs have sprung up to fill a social void during the 2020-21 global pandemic. Virtual experiences like these have made art more and less accessible. Remote, asynchronous programming may make some events and venues more approachable, | ||