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accessibility [2021/04/12 16:53] jenna |
accessibility [2021/11/25 15:19] (current) jenna |
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| ====== ACCESSIBILITY ====== | ====== ACCESSIBILITY ====== | ||
| - | Throughout this ongoing, isolating pandemic, gamified social platforms, streaming festivals, | + | Curators |
| - | **Text:** | + | Gamified social platforms, streaming festivals, and open-world galleries that feel like MMOs have sprung up to fill a social void during the 2020-21 global pandemic. Virtual experiences like these have made art more and less accessible. Remote, asynchronous programming may make some events and venues more approachable, |
| - | Closed Captioning | + | Games that are designed |
| - | Customizable fonts/text colors | + | |
| - | text-to-speech | + | |
| - | **Color:** | + | ==== Text ==== |
| - | For colorblind folks, a setting that alters red and green tints so they are more distinguishable | + | Closed Captioning is especially useful if it includes descriptive text in Plain Language. Plain Language orders information logically using common words, with important details first. (Harvard Plain Language resource: https:// |
| - | **Physical Interactions: | + | ==== Color ==== |
| - | PC and mobile games can include modes with much larger hit-boxes. Some gamers experience tremors. | + | How much does your game or event rely on color distinction? |
| - | Controller | + | |
| - | **Motion Capture | + | ==== Mobility |
| - | A setting that will prevent | + | When planning events offline, consider how people |
| - | Or, a setting that will re-route motion controls | + | |
| - | In AbleGamer’s 2012 accessibility guide, // | + | Game developers can explore innumerous methods for obtaining input, like voice control, eye movement, or blinking, touch, and more. Some gamers experience tremors or reduced mobility, making controllers and keyboards more difficult to use (button mashing in general is not comfortable for many people). To help with this, PC and mobile games alike can include modes with larger hit-boxes and reprogrammable controller buttons. |
| + | For people with limited mobility, it can be imperative that a game includes a setting that prevents the game from ending if motion controls are not used with the required dexterity. Otherwise, a setting that will reroute motion controls to a button-based controller is helpful. | ||
| + | (AbleGamers https:// | ||
| - | AbleGamers https:// | ||
| + | ==== VR, Immersive Platforms, and Accessibility ==== | ||
| + | Unfortunately, | ||
| - | **VR, Immersive Platforms, and Accessibility | + | Despite the ever-shrinking cost of new Oculus models, the price or availability of a headset is still prohibitive for anyone interested in casually dropping in on your virtual exhibition in VR. Meanwhile, VR games for Rift or tethered Vive models will require a gaming machine. VR can have a serious dizzying effect on participants, and headsets may not accommodate all types of eyewear. And, everything considered, it may be a while before it is safe to share forehead sweat with a stranger. |
| - | ** | + | |
| - | Unfortunately, | + | As much as I love VR, I believe that browser-based 360 video, AR, and “3DoF” VR for cheap Cardboard-style headsets deserve support. Seriously consider programming, |
| - | + | ||
| - | Despite the ever-shrinking cost of new Oculus headset models, the price is still prohibitive for anyone interested in casually visiting a virtual exhibition in VR, and VR games for Rift will require a gaming machine. VR can have a serious dizzying effect on participants, | + | |
| - | + | ||
| - | In her 2020 article for Medium’s Debugger publication, | + | |
| - | + | ||
| - | All things considered, it may be a while before it is safe to share forehead sweat with a stranger, too. | + | |
| - | + | ||
| - | As much as I do love 6DoF VR, I believe that browser-based 360 video, AR, and “3DoF” VR for (cheap) Cardboard-style headsets deserve support. Seriously consider programming, | + | |
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| ==== Editors for this section: ==== | ==== Editors for this section: ==== | ||
| - | Add yourself if you edited something | + | Jose Luis Pacheco Boscan, Leland Heller, Jim Munroe |