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accessibility [2021/06/02 16:12] jenna |
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| ====== ACCESSIBILITY ====== | ====== ACCESSIBILITY ====== | ||
| - | “Accessibility” traditionally refers to making accommodations for disabled people. However, the word means so much more, and good planning, curation, and design can be welcoming and accessible to all. | + | Curators |
| - | + | ||
| - | Whenever possible, practice | + | |
| Gamified social platforms, streaming festivals, and open-world galleries that feel like MMOs have sprung up to fill a social void during the 2020-21 global pandemic. Virtual experiences like these have made art more and less accessible. Remote, asynchronous programming may make some events and venues more approachable, | Gamified social platforms, streaming festivals, and open-world galleries that feel like MMOs have sprung up to fill a social void during the 2020-21 global pandemic. Virtual experiences like these have made art more and less accessible. Remote, asynchronous programming may make some events and venues more approachable, | ||
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| Games that are designed to be played in physical venues and gamified virtual experiences alike face easily addressable accessibility issues. Whether you are making games or curating them, consider implementing, | Games that are designed to be played in physical venues and gamified virtual experiences alike face easily addressable accessibility issues. Whether you are making games or curating them, consider implementing, | ||
| - | **Text: | + | ==== Text ==== |
| - | ** | + | |
| Closed Captioning is especially useful if it includes descriptive text in Plain Language. Plain Language orders information logically using common words, with important details first. (Harvard Plain Language resource: https:// | Closed Captioning is especially useful if it includes descriptive text in Plain Language. Plain Language orders information logically using common words, with important details first. (Harvard Plain Language resource: https:// | ||
| - | **Color: | + | ==== Color ==== |
| - | ** | + | |
| How much does your game or event rely on color distinction? | How much does your game or event rely on color distinction? | ||
| - | **Mobility and Physical Interaction: | + | ==== Mobility and Physical Interaction |
| - | ** | + | |
| When planning events offline, consider how people will access spaces and featured projects. According to the ADA, wheelchair ramps must have a 1:12 slope ratio and a 5x5 flat area at the top and bottom of the ramp. Wide pathways and allocated spaces to sit will also be important for an accessible event. It is good practice to inform your attendees of these options prior to the opening of your event. | When planning events offline, consider how people will access spaces and featured projects. According to the ADA, wheelchair ramps must have a 1:12 slope ratio and a 5x5 flat area at the top and bottom of the ramp. Wide pathways and allocated spaces to sit will also be important for an accessible event. It is good practice to inform your attendees of these options prior to the opening of your event. | ||
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| Game developers can explore innumerous methods for obtaining input, like voice control, eye movement, or blinking, touch, and more. Some gamers experience tremors or reduced mobility, making controllers and keyboards more difficult to use (button mashing in general is not comfortable for many people). To help with this, PC and mobile games alike can include modes with larger hit-boxes and reprogrammable controller buttons. In AbleGamer’s 2012 accessibility guide, // | Game developers can explore innumerous methods for obtaining input, like voice control, eye movement, or blinking, touch, and more. Some gamers experience tremors or reduced mobility, making controllers and keyboards more difficult to use (button mashing in general is not comfortable for many people). To help with this, PC and mobile games alike can include modes with larger hit-boxes and reprogrammable controller buttons. In AbleGamer’s 2012 accessibility guide, // | ||
| For people with limited mobility, it can be imperative that a game includes a setting that prevents the game from ending if motion controls are not used with the required dexterity. Otherwise, a setting that will reroute motion controls to a button-based controller is helpful. | For people with limited mobility, it can be imperative that a game includes a setting that prevents the game from ending if motion controls are not used with the required dexterity. Otherwise, a setting that will reroute motion controls to a button-based controller is helpful. | ||
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| - | **VR, Immersive Platforms, and Accessibility: | + | ==== VR, Immersive Platforms, and Accessibility |
| - | ** | + | |
| + | Unfortunately, | ||
| - | Unfortunately, | ||
| Despite the ever-shrinking cost of new Oculus models, the price or availability of a headset is still prohibitive for anyone interested in casually dropping in on your virtual exhibition in VR. Meanwhile, VR games for Rift or tethered Vive models will require a gaming machine. VR can have a serious dizzying effect on participants, | Despite the ever-shrinking cost of new Oculus models, the price or availability of a headset is still prohibitive for anyone interested in casually dropping in on your virtual exhibition in VR. Meanwhile, VR games for Rift or tethered Vive models will require a gaming machine. VR can have a serious dizzying effect on participants, | ||
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| ==== Editors for this section: ==== | ==== Editors for this section: ==== | ||
| - | Jose Luis Pacheco Boscan, Leland Heller | + | Jose Luis Pacheco Boscan, Leland Heller, Jim Munroe |