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artworks [2021/03/25 15:56] chazevans |
artworks [2021/08/31 11:18] (current) jim [Editors for this section:] |
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| ====== ARTWORKS ====== | ====== ARTWORKS ====== | ||
| - | Replace this text: somebody will write something nice about ARTWORKS here! What are the guiding principles for figuring out what KINDS of game art works go in a video game exhibition | + | By using virtual spaces and changing |
| - | ==== Authors | + | Since the end of the '90s, the source codes of some "real time 3D" games are accessible. This allows artists to reprogram them and to divert them for artistic purposes. As we live in a ' |
| - | Add yourself if you wrote something | + | Video game manipulators can be seen as activists. But there are also game detournements/ |
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| + | ==== Types of artworks of a game art exhibit ==== | ||
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| + | * Creation related to video games in installation, | ||
| + | * Films created with video games, such as machinimas | ||
| + | * Interactive works questioning the idea of game or information society | ||
| + | * Artworks questioning the notion of play space | ||
| + | * Collective performances that transform the space into a playground (the city as a play space to question social, cultural environmental and political issues) | ||
| + | * Playful collective experiences cracking urban architecture | ||
| + | * Workshops around gaming with artists, filmmakers and musicians | ||
| + | * Cracking game cartridges or consoles to create glitches or chiptunes music | ||
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| + | ==== Types of games ==== | ||
| + | * Radical games, political games, alternative games, games with a strong aesthetic dimension, games with an original or remarkable gameplay, game whose conditions of production are specific to the exhibition (games produced in the framework of workshops or festivals), Works or games that correspond to the theme, that make sense in terms of the message to be brought by the event, exhibition. | ||
| + | * Games that have been designed for an exhibition or games that respond to each other and make the whole exhibition coherent (narrative, story, sub-themes, etc.) | ||
| + | * Games that explore: the power of simulation and representation, | ||
| + | * Any type of game (computer/ | ||
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| + | The idea is to transform a game into a medium that will provide a distanced reading of a subject. | ||
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| + | **Notions** that can be explored through a gaming exhibition: | ||
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| + | * Games as structure (system, rules, complexity) | ||
| + | * Games as simulacra (aesthetic, immersion, simulation) | ||
| + | * Games as narration (scenario, writing, commitment) | ||
| + | * Games as exchange (interaction, | ||
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| + | ==== Authors for this section: ==== | ||
| + | Isabelle Arvers | ||
| ==== Editors for this section: ==== | ==== Editors for this section: ==== | ||
| - | Add yourself if you edited something | + | Jim Munroe |