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artworks [2021/08/31 11:14]
jim [Types of artworks of a game art exhibit]
artworks [2021/08/31 11:18] (current)
jim [Editors for this section:]
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 ==== Types of games ==== ==== Types of games ====
-Radical games, political games, alternative games, games with a strong aesthetic dimension, games with an original or remarkable gameplay , game whose conditions of production are specific to the exhibition (games produced in the framework of workshops or festivals), Works or games that correspond to the theme, that make sense in terms of the message to be brought by the event, exhibition.  +  * Radical games, political games, alternative games, games with a strong aesthetic dimension, games with an original or remarkable gameplay, game whose conditions of production are specific to the exhibition (games produced in the framework of workshops or festivals), Works or games that correspond to the theme, that make sense in terms of the message to be brought by the event, exhibition.  
- +  Games that have been designed for an exhibition or games that respond to each other and make the whole exhibition coherent (narrative, story, sub-themes, etc.) 
-Games that have been designed for an exhibition or games that respond to each other and make the whole exhibition coherent (narrative, story, sub-themes, etc.) +  Games that explore: the power of simulation and representation, collaborative networks in games, the transformation of urban and informational space into a playground, Games versus networks, The border between reality and fiction, The question of control, The critique of the interactive image, The transgressive power of the game 
- +  Any type of game (computer/video/online/traditional/performance) can be exhibited but within its exhibition,  we shift the perspective on games from their banal domestic use to create: a collective reappropriation of their gameplaythe backstage of their creation ( 2D/3Dartworks, design, gameplay conception, sketches)another dimension of playability (notion of spectacularization of the game, through set design, projection, playful context, collaborative experience)
-Games that explore : the power of simulation and representation, collaborative networks in games, the transformation of urban and informational space into a playground, Games versus networks, The border between reality and fiction, The question of control, The critique of the interactive image, The transgressive power of the game,... +
- +
-Any type of game (computer/video/online/traditional/performance) can be exhibited but within its exhibition,  we shift the perspective on games from their banal domestic use to create : +
- +
-  * a collective reappropriation of their gameplay +
-  * the backstage of their creation ( 2D/3Dartworks, design, gameplay conception, sketches)  +
-  * another dimension of playability (notion of spectacularization of the game, through set design, projection, playful context, collaborative experience)+
  
 The idea is to transform a game into a medium that will provide a distanced reading of a subject. The idea is to transform a game into a medium that will provide a distanced reading of a subject.
  
-**Notions** that can be explored through a gaming exhibition : +**Notions** that can be explored through a gaming exhibition:
- +
-Games as structure (system, rules, complexity) +
-Games as simulacra (aesthetic, immersion, simulation) +
-Games as narration (scenario, writing, commitment) +
-Games as exchange (interaction, networks, communities)+
  
 +  * Games as structure (system, rules, complexity)
 +  * Games as simulacra (aesthetic, immersion, simulation)
 +  * Games as narration (scenario, writing, commitment)
 +  * Games as exchange (interaction, networks, communities)
  
  
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 ==== Editors for this section: ==== ==== Editors for this section: ====
  
-Add yourself if you edited something+Jim Munroe
artworks.1630426446.txt.gz · Last modified: 2021/08/31 11:14 by jim