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audience [2021/03/25 20:20] luoulton created |
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| ====== AUDIENCE ====== | ====== AUDIENCE ====== | ||
| - | Replace this text: somebody | + | The easiest way to define your audience is: who this event is for? This question is so central that many events define their identity around it - like conferences for local game developers, for fans of a certain game company, and so on. Even when not intended to be the defining trait of a cultural event, it will always be pivotal to its identity in practice, and should always be considered seriously. |
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| + | Different audiences come with different expectations and affordances. Below are a few known ones: | ||
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| + | | Professionals | ||
| + | | Gamers | ||
| + | | Art and Culture Audience | ||
| + | | Specific Identities | ||
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| + | **IMPORTANT: | ||
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| + | | In many cases, especially small events and professional events, the audience and participants can be from the same group, perhaps even the same people. This may determine many things, like how emotionally invested your audience is in the event, how much they feel a part of it. | | ||
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| + | Some events and exhibitions are designed for more than one type of audience, or evolve to include more than their original designated audience. Below are a few actual examples: | ||
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| + | **Casual Connect** is a games business event mainly for the casual and mobile games industry; many of the attendees are profit-seeking business developers and game entrepreneurs, | ||
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| + | **A MAZE. / Berlin** is perceived globally as a professional event for expressive and artistically-inclined game developers, but perceived locally by many Berliners as simply as a party/ | ||
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| + | **Print Screen Festival** is a digital arts festival for a very broad, local audience. Playable games are displayed alongside many other types of artworks and performances, | ||
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| + | **Design / Play / Disrupt** was a video games exhibition in the V&A museum in London. While the texts and the exhibition structure served to mediate games culture to general audiences, some exclusive artifacts and behind-the-scenes interviews from well-known video game productions were very enticing for more hard-core gamer crowds. | ||
| ==== Authors for this section: ==== | ==== Authors for this section: ==== | ||
| - | Add yourself if you wrote something | + | Shalev Moran |
| ==== Editors for this section: ==== | ==== Editors for this section: ==== | ||
| Add yourself if you edited something | Add yourself if you edited something | ||