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audience [2021/03/26 09:12] chazevans |
audience [2021/05/10 13:32] (current) john [AUDIENCE] |
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| Different audiences come with different expectations and affordances. Below are a few known ones: | Different audiences come with different expectations and affordances. Below are a few known ones: | ||
| - | ^ ^ ^ | ||
| | Professionals | | Professionals | ||
| - | | Row 2 Col 1 | + | | Gamers |
| - | | Row 3 Col 1 | Row 2 Col 3 | | + | | Art and Culture Audience |
| - | + | | Specific Identities | |
| - | Professionals | + | |
| - | People who make games, for a living or in another high capacity. This audience can find interest in education and skill-building events, as well as in networking. Professionals can further be divided to Indies and entrepreneurs, | + | |
| - | + | ||
| - | Gamers | + | |
| - | People who play games regularly and define themselves by their interest in games. This audience can find interest in fandom, competitions, | + | |
| - | + | ||
| - | Art and Culture Audience | + | |
| - | Audiences that are not interested specifically in games but rather in a broader view of culture. They may be attracted by the venue (e.g. museum goers coming to see the latest exhibition) or by the context (e.g. geeks coming to see a medium that is adjacent to their geek culture, clubbers coming to the event for the party). This audience often has less game literacy, and thus requires more mediation; but often also less expectations, | + | |
| - | + | ||
| - | Specific Identities | + | |
| - | An audience belonging to a specific geography, ethnicity, class, gender, or other identity. This audience might be sensitive to expressions that are hurtful to their group, and might delight in expressions that celebrate their group. In cases of underprivileged identities, they might respond well, or even require, a framework that empowers (e.g. spotlight showcases, speakers belonging to the group) and secures them (safe space policy and coordinators) (see more on this in the DIVERSITY chapter) | + | |
| **IMPORTANT: | **IMPORTANT: | ||
| - | In many cases, especially small events and professional events, the audience and participants can be from the same group, perhaps even the same people. This may determine many things, like how emotionally invested your audience is in the event, how much they feel a part of it. | + | | In many cases, especially small events and professional events, the audience and participants can be from the same group, perhaps even the same people. This may determine many things, like how emotionally invested your audience is in the event, how much they feel a part of it. | |
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| **Print Screen Festival** is a digital arts festival for a very broad, local audience. Playable games are displayed alongside many other types of artworks and performances, | **Print Screen Festival** is a digital arts festival for a very broad, local audience. Playable games are displayed alongside many other types of artworks and performances, | ||
| - | **Design / Play / Disrupt** was a videogames | + | **Design / Play / Disrupt** was a video games exhibition in the V&A museum in London. While the texts and the exhibition structure served to mediate games culture to general audiences, some exclusive artifacts and behind-the-scenes interviews from well-known |