User Tools

Site Tools


audience

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
audience [2021/03/26 09:14]
chazevans added table formatting
audience [2021/05/10 13:32] (current)
john [AUDIENCE]
Line 5: Line 5:
 Different audiences come with different expectations and affordances. Below are a few known ones: Different audiences come with different expectations and affordances. Below are a few known ones:
  
-^                ^                    ^ 
 | Professionals    | People who make games, for a living or in another high capacity. This audience can find interest in education and skill-building events, as well as in networking. Professionals can further be divided to Indies and entrepreneurs, who have specific interest in business opportunities, and industry workers, who have specific interest in unionizing and worker rights.        | | Professionals    | People who make games, for a living or in another high capacity. This audience can find interest in education and skill-building events, as well as in networking. Professionals can further be divided to Indies and entrepreneurs, who have specific interest in business opportunities, and industry workers, who have specific interest in unionizing and worker rights.        |
 | Gamers    | People who play games regularly and define themselves by their interest in games. This audience can find interest in fandom, competitions, new information about upcoming titles, and playable demos. They often have high game literacy, but often in specific games and genres, and may have a hard time finding interest in games beyond those they like.        | | Gamers    | People who play games regularly and define themselves by their interest in games. This audience can find interest in fandom, competitions, new information about upcoming titles, and playable demos. They often have high game literacy, but often in specific games and genres, and may have a hard time finding interest in games beyond those they like.        |
Line 13: Line 12:
 **IMPORTANT:** the assumptions above are useful, but shouldn’t prohibit you from telling the story you want to tell! TRUST YOUR AUDIENCE to find interest in a story well-told and a event well-produced, even beyond their affinities. Respect your audience, don’t pander to it. **IMPORTANT:** the assumptions above are useful, but shouldn’t prohibit you from telling the story you want to tell! TRUST YOUR AUDIENCE to find interest in a story well-told and a event well-produced, even beyond their affinities. Respect your audience, don’t pander to it.
  
-In many cases, especially small events and professional events, the audience and participants can be from the same group, perhaps even the same people. This may determine many things, like how emotionally invested your audience is in the event, how much they feel a part of it.+In many cases, especially small events and professional events, the audience and participants can be from the same group, perhaps even the same people. This may determine many things, like how emotionally invested your audience is in the event, how much they feel a part of it. |
  
  
Line 24: Line 23:
 **Print Screen Festival** is a digital arts festival for a very broad, local audience. Playable games are displayed alongside many other types of artworks and performances, for an audience with varying degrees of tech literacy, but a generally-high degree of cultural literacy; this usually leads to favoring games with simple interfaces, but under more challenging curatorial themes. **Print Screen Festival** is a digital arts festival for a very broad, local audience. Playable games are displayed alongside many other types of artworks and performances, for an audience with varying degrees of tech literacy, but a generally-high degree of cultural literacy; this usually leads to favoring games with simple interfaces, but under more challenging curatorial themes.
  
-**Design / Play / Disrupt** was a videogames exhibition in the V&A museum in London. While the texts and the exhibition structure served to mediate games culture to general audiences, some exclusive artifacts and behind-the-scenes interviews from well-known videogame productions were very enticing for more hard-core gamer crowds.+**Design / Play / Disrupt** was a video games exhibition in the V&A museum in London. While the texts and the exhibition structure served to mediate games culture to general audiences, some exclusive artifacts and behind-the-scenes interviews from well-known video game productions were very enticing for more hard-core gamer crowds.
  
  
audience.1616768085.txt.gz · Last modified: 2021/03/26 09:14 by chazevans