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contributors [2021/06/28 20:38] luoulton |
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| - | **Jenna Caravello**. artist | + | **Rene G. Cepeda**. curator |
| - | **Rene G. Cepeda**. curator and researcher. PhD in interactive New Media Art curation and display from the University of Sunderland. Rene runs the Manual for the Curation And Display of interactive New Media Art. He is also a lecturer at UNARTE college in Puebla, Mexico. His research interests include interaction, | ||
| - | http:// | + | ====Co-Authors & Co-Editors ==== |
| - | ====Co-Editors==== | + | **Jenna Caravello** is an artist and educator located in Los Angeles. She is an Assistant Professor in Design Media Arts at UCLA, and Associate Director of the UCLA Game Lab. Jenna works with animation, VR, motion capture, and video game platforms. She earned an MFA in Experimental Animation |
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| - | **Jim Munroe** is a “pop culture provocateur” according to the Austin Chronicle. His graphic novels and prose novels have been praised by Pulitzer-winner Junot Diaz and comics legend Neil Gaiman, and his lo-fi sci-fi feature films by Wired and the Guardian. His political videogames have appeared at Sundance and Cannes, and he co-founded the world’s first videogame arts organization. He currently runs the [[http:// | + | |
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| - | ====Co-Authors==== | + | |
| **Jose Luis Pacheco Boscan** is an engineer, digital artist, Software, Hardware and Game Developer from Venezuela. Passionate about the creative and experimental integration of arts, code and electronics into videogames or interactive media. He's the founder and lead director of //Lara Game Jam// ([[https:// | **Jose Luis Pacheco Boscan** is an engineer, digital artist, Software, Hardware and Game Developer from Venezuela. Passionate about the creative and experimental integration of arts, code and electronics into videogames or interactive media. He's the founder and lead director of //Lara Game Jam// ([[https:// | ||
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| **Jenna Caravello** is a Los Angeles-based artist and assistant professor in Design Media Arts at UCLA, working with VR, motion capture, animation, and video game platforms. Her single-channel and interactive works explore computer culture, video game logic, cartoon language, and the role of narrative in personal and digital memory. | **Jenna Caravello** is a Los Angeles-based artist and assistant professor in Design Media Arts at UCLA, working with VR, motion capture, animation, and video game platforms. Her single-channel and interactive works explore computer culture, video game logic, cartoon language, and the role of narrative in personal and digital memory. | ||
| - | **Jim Munroe**is a “pop culture provocateur” according to the Austin Chronicle. His graphic novels and prose novels have been praised by Pulitzer-winner Junot Diaz and comics legend Neil Gaiman, and his lo-fi sci-fi feature films by Wired and the Guardian. His political videogames have appeared at Sundance and Cannes, and he co-founded the world’s first videogame arts organization. He was an Art Gallery of Ontario Artist-in-Residence in 2014 and he lives in the Junction neighbourhood in Toronto. | + | **Jim Munroe**is a “pop culture provocateur” according to the Austin Chronicle. His graphic novels and prose novels have been praised by Pulitzer-winner Junot Diaz and comics legend Neil Gaiman, and his lo-fi sci-fi feature films by Wired and the Guardian. His political videogames have appeared at Sundance and Cannes, and he co-founded the world’s first videogame arts organization. He currently runs the [[http:// |
| - | [[https:// | + | |
| **Jo Summers** has over 10 years of experience curating and producing community technology events, including Hackathons, Barcamps, Maker Faires and videogame parties. She is currently the executive producer for Global Game Jam and GGJ NEXT - a worldwide game jam for kids. She is a passionate advocate for showcasing weird and wonderful games to the general public, as well as supporting and promoting diversity within the creation of games. | **Jo Summers** has over 10 years of experience curating and producing community technology events, including Hackathons, Barcamps, Maker Faires and videogame parties. She is currently the executive producer for Global Game Jam and GGJ NEXT - a worldwide game jam for kids. She is a passionate advocate for showcasing weird and wonderful games to the general public, as well as supporting and promoting diversity within the creation of games. | ||
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| **John Wanamaker** is a game designer / developer graduated of the NYU Game Center at New York University where he studied game design and computer science. He runs a multidisciplinary artist collective, Human Entertainment. He has also started a game design club called Slow Jam that meets every week to playtest and critique each other’s work. He is an active participant in the local game development community, where he has organized and hosted game events, showcased games at Play NYC, helped run game developer conferences, | **John Wanamaker** is a game designer / developer graduated of the NYU Game Center at New York University where he studied game design and computer science. He runs a multidisciplinary artist collective, Human Entertainment. He has also started a game design club called Slow Jam that meets every week to playtest and critique each other’s work. He is an active participant in the local game development community, where he has organized and hosted game events, showcased games at Play NYC, helped run game developer conferences, | ||
| - | **Lauren Kolodkin** works at Smithsonian American Art Museum & Renwick Gallery, where I support | + | **Lauren Kolodkin** works at Smithsonian American Art Museum & Renwick Gallery, where she supports |
| **Leland Heller** does a little bit of everything for The MADE. They earned their BA in Art History & Museum Studies from the University of San Francisco, and have previously worked for the Children’s Creativity Museum and the GLBT Historical Society. They will freely admit to being terrible at video games but loving them nonetheless. | **Leland Heller** does a little bit of everything for The MADE. They earned their BA in Art History & Museum Studies from the University of San Francisco, and have previously worked for the Children’s Creativity Museum and the GLBT Historical Society. They will freely admit to being terrible at video games but loving them nonetheless. | ||
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| **Tiffany Funk** (PhD) is an artist, critical theorist, and researcher specializing in emerging media, computer art, video games, and performance art practices. She is the Editor-in-Chief of the Video Game Art Reader, Visiting Assistant Professor and Co-founder of IDEAS (Interdisciplinary Education in the Arts)—an intermedia, theory and practice-based Bachelor of Arts degree at the University of Illinois at Chicago. | **Tiffany Funk** (PhD) is an artist, critical theorist, and researcher specializing in emerging media, computer art, video games, and performance art practices. She is the Editor-in-Chief of the Video Game Art Reader, Visiting Assistant Professor and Co-founder of IDEAS (Interdisciplinary Education in the Arts)—an intermedia, theory and practice-based Bachelor of Arts degree at the University of Illinois at Chicago. | ||
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| + | **Zuraida Buter** is a playful arts curator. She curates and documents events focused on playful culture and games. She worked on projects such as Incubate Arcade (NL), INDIGO (NL), Screenshake (BE) and IndieCade Europe (FR). She is currently the program curator for A MAZE. / Berlin. In 2012 she co-founded Playful Arts Festival (NL) which explores and highlights the intersection of interactive performing arts, visual art and playful design. Previously she's been Executive Director of the Global Game Jam and she has been a game lecturer at different universities. In 2020 she was awarded the Game Changer award by IndieCade. | ||
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| ====Designer==== | ====Designer==== | ||
| **Eleanor Schichtel** / Video Game Art Gallery / eschichtel@vgagallery.org | **Eleanor Schichtel** / Video Game Art Gallery / eschichtel@vgagallery.org | ||