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duration [2021/04/08 11:29]
lauren [Authors for this section:]
duration [2021/05/19 11:50] (current)
ron Adjusted structure, shortening sentences and making it flow a little easier.
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 ====== DURATION ====== ====== DURATION ======
-The duration of a game art(s) exhibition must align with its overall goals, within the capacity of the producers to offer the experience to the standard expected of them by the venue and audience. Typically an art exhibition with no interactive elements lasts roughly 6 months, whereas standard gaming conventions last only a few days; history museums often have much longer exhibitions, lasting multiple years, while smaller galleries might have an exhibition that lasts a few weeks before new works are rotated in. The duration of any exhibition dedicated to the display of video games must be determined based on the following considerations: 
  
-**1. What is the goal of the event, and how much time will it take to achieve that goal?** +The duration of a game art(s) exhibition must align with its overall goalswithin the capacity of the producers to offer the experience to the standard expected by the venue and audience. There is no definitive answer for how long an exhibition should lastbut numerous factors will affect the decision.
-The goal of a convention or indie showcase might be to have as many people play a game as possiblein the hopes that they might purchase or download the game on their own systems; an exhibition dedicated to showcasing work around a particular theme or highlighting the oeuvre of one developer may be less concerned with number of physical interactions but require more time for critical lookingsupplementary programming, and promotion+
  
-**2. What funds are available for ongoing exhibition maintenance and security?** +Typically an art exhibition with no interactive elements may last roughly 6 months, whereas standard gaming conventions last only a few days. History museums will have often have permanent collections that are on display for multiple years, while small galleries might have many shows that last few weeks each.
-On top of base funds needed to produce an event, any exhibition with interactive objects will require producers to discuss the need for on-site maintenance and/or security staff. Objects that require touch for interaction may require repeated sanitation; high-priced but small items such as speakers, controllers, and handheld consoles or touchscreen interfaces might be targeted for theft or vandalism; large numbers of visitors in short burst of time may cause a different type of “wear-and-tear” than many visitors over an extended period; and continued use over an extended period of time will necessitate replacements or repairs to certain interactive elements.+
  
-**3. Are the objects on display replaceable/repairable or are they unique or specific to the installation or work?** +When deciding the length of your exhibition, consider the following factors:
-An irreplaceable object (such as a unique work of art or a site-specific installation) may benefit from a longer exhibition periodallowing more individuals to engage with it (as they would not be able to do at home or in another venue); however, considerations of funding, security, and maintenance may limit the length of time that such a work can reasonably be displayed safely. +
  
-**4Are there alternative methods of display that can abate issues of overuse?** +**What is the goal of the event, and how much time will it take to achieve that goal?** 
-Still images, enclosed object displays, and time-based but non-interactive media may extend the length of time an object or objects can be displayed safely, but may be less popular or less engaging to an audience (in comparison to interactives). A short exhibition period with no non-interactive objects may ensure the safety of the works on display but limit the amount of exposure for the exhibition as a whole; a longer exhibition with a mix of object types may allow for a larger audience to experience the exhibition, but with less opportunities for direct engagement between curator, maker, and viewer.+ 
 +A public convention is designed to create excitement for upcoming games, ideally driving future sales for the developersAs such, a shorter time period makes sense for restricting access in order to make the event feel more urgent. 
 + 
 +An exhibition dedicated to showcasing work around a particular theme or topic may wish to have a calmer environment. That means longer opening hours over a longer period of time, without thousands of people queuing to play. If the works encourage multiple interactions in order to examine them critically, how long is needed in between visits? 
 + 
 +An irreplaceable object (such as a unique work of art or a site-specific installation) may benefit from a longer exhibition period, allowing more individuals to engage with it (as they would not be able to do at home or in another venue). However, considerations of funding, security, and maintenance may limit the length of time that such a work can reasonably be displayed safely.  
 + 
 +Consider who your audience is and what their expectations are. Make sure to also take into account limiting factors such as who and what needs to be present; for example: a developer can afford to take a weekend to by physically present to promote their game, but not months. 
 + 
 +**What resources are required? How do they change based on the length?** 
 + 
 +On top of base funds needed to produce an event, any exhibition with interactive objects will require ongoing investment. Producers should calculate what costs will be incurred and take account of this in their planning. 
 + 
 +Objects that require touch for interaction may require repeated sanitation or general maintenance. High-priced but small items such as speakers, controllers, and handheld consoles or touchscreen interfaces might be targeted for theft or vandalism; requiring them to be secured or potentially replaced. Large numbers of visitors in a short burst of time may cause a different type of “wear-and-tear” than many visitors over an extended period; and continued use over an extended period of time will necessitate replacements or repairs to certain interactive elements. 
 + 
 +**How are the works to be displayed? How does that affect the event?** 
 + 
 +Still images, enclosed object displays, and time-based but non-interactive media may extend the length of time an object can be displayed safely, but may be less popular or less engaging to an audience (in comparison to interactives). Consider whether this still achieves the goals of the exhibition, or augments it too significantly. 
 + 
 +A short exhibition period with no non-interactive objects may ensure the safety of the works on display but limit the amount of exposure for the exhibition as a whole. A longer exhibition with a mix of object types may allow for a larger audience to experience the exhibition, but with less opportunities for direct engagement between curator, maker, and viewer.
  
 ===== Notes ===== ===== Notes =====
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 ==== Editors for this section: ==== ==== Editors for this section: ====
  
-Add yourself if you edited something+Ron Morrow
duration.1617899385.txt.gz · Last modified: 2021/04/08 11:29 by lauren