Acquiring equipment can often be one of the most difficult tasks for small organizations. The availability of devices, game consoles, and computers may be extremely limiting regarding the types of interactive work you are able to present. For those getting started with game exhibition, some options are listed below:
In terms of accessories, always seek the simplest version of the device needed. For example, wireless gamepad controllers, keyboards, and mice not only increase the chance of theft, but also need to be charged and synced, which increases the need for facilitation. Purchasing cables online via a wholesale retailer is always a sound investment, as having a repository of power, display, audio, and input cabling is easy to store, and difficult to damage. Over-the-ear headphones are similarly beneficial to handle audio bleed between interactive stations and can be sourced cheaply. For displays, mid-scale TVs within the 32” range are affordable for new purchases, but are often available second-hand online, via community marketplaces, or in thrift stores. While projectors can be cost prohibitive, they are easily storable, and are an easy way to create large-scale displays. Projector rental however, can be relatively cost-effective based on the region, as their smaller size make them much easier to ship, and higher-end ones can often be rented for far below the cost of the device if purchasing them is not a possibility.
Layout considerations can vary based on the type of event, how communal the space is meant to be, and the aesthetic of the presentation. But overall, the absolute most important considerations for any public exhibition are addressed below:
If the exhibition space is off-site or temporary use, equipment preparation is best done several days before installation. Pre-load any machines with games and any additional software, (if necessary due to an internet connection or game console) set up parental blockers, set up the machine’s startup process to auto-launch the applications necessary, and if necessary, adjust the system BIOS to automatically turn on when power is detected. An application like Restart On Crash for PC can be extremely handy to ensure the game on each device is always running and will relaunch if the application fails. And always create a few USB drives or external HDs containing every application in the show, as something will absolutely go wrong on-site, and internet access can always fail. Concealed reset buttons, in the form of a covered or removed button or key or other peripheral controller that a facilitator or attendant can use can also be an easy way to set games that are stuck in a particular area, frozen or abandoned back to their starting point. An “exhibition mode” which turns off certain features and has a built in reset timer for inactivity or other exhibition specific behaviours is also useful. In this case, devs may already have a build prepared if you ask, or be able to create a build for you that has these features, given enough advanced notice.
Specific planning for every piece being installed will make it far easier to set-up on the day of. Create a checklist for each piece, including what type of machine it will run on, what display it is using, what cables it needs, what input devices it needs, what additional accessories (alternative controllers, USB hubs, USB extension cables, etc) are necessary. Check each piece when it is installed, and when it is uninstalled, this will greatly reduce the need for additional inventory of equipment after the show. If traveling with your equipment, pack each individual piece in its own box, using plastic containers or bankers’ boxes are an affordable solution, this ensures that each game’s “station” has exactly what is needed to set up. Larger objects that cannot be pre-packed into separate containers, like full-size towers, TVs, and projectors, should then individually be allocated to each game, and similarly checked out and checked in during the installation/uninstallation process. The two additional items always handy for equipment prep is an installation toolbox, and extra parts. Installation tool boxes should include a basic hardware kit (hammer, pliers, screwdriver, etc), pencils, a level, sharpies, and adhesive hangers, and any additional considerations specific to the exhibition. Cable management can be incredibly difficult for exhibitions, so plan how each piece can be laid out to obfuscate cabling and get access to power. Cable ties and colored masking tape are affordable substitutes for professional cable management enclosures. Extra parts should ideally be an additional 10% of all basic needs for the exhibition. This includes additional computers, cables, controllers, and audio devices. If unavailable, make contingency plans for how to exhibit a specific piece, or how an additional piece of equipment could be sourced in an emergency.
Installation can be separated into the following steps:
When scheduling installation, assume approximately 20 minutes per game “station” for basic hookup and plugging in of the system. Account for additional time including furniture setup, shelving or hardware installation, cable management, and cleanup. The combined time can give a good indication of the potential total hours needed to set up the entire space, which can be then divided by the number of individuals installing the space. Always overestimate, add 5-10% to whatever a realistic amount of time it would take to complete each task. For shows with multiple areas, dividing each zone between installers can help ensure that tasks do not overlap, and people are not waiting on others to finish their duties. Ensure that there’s specific duties between all participants, so they know what areas they were responsible for, and what the responsibilities of others are so they know who to go to for specific issues. Otherwise for small-scale shows with a limited number of installers/facilitators it may be better to go on a step-by-step basis rather than per-station. Prioritize getting every game running above all else. Most troubleshooting or overall problems will come from equipment failure or unforeseen complications with software. Additionally, having all games running will help with any last-minute changes needed for lighting/audio/power considerations. Additionally, account for an hour or two of post-installation to walk through the space, adjust how it feels, relax a bit, and enjoy what has been created!
Unless there are enough installers for this to be an individual’s specific task, or if the issue is a significant emergency, follow through on installing the show before addressing specific troubleshooting issues. This can allow for a prioritization of all additional tasks, a better understanding of available extra/leftover equipment, and can reduce additional trips to purchase/source necessary gear. Prepare for troubleshooting by collecting contact information for participating artists in a single document, maintain your inventory in a spreadsheet, and ensure that you have on-site backups of all applications and software running in the exhibition. When working with a larger installation team, ensure that everybody knows who to talk to about the issue, so that all bugs can be accounted for and delegated amongst the group.
Brice Puls
Emilie Reed, Jim Munroe