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formats [2021/05/10 13:31]
john [Questions to Consider When Choosing Formats:]
formats [2021/08/31 10:51] (current)
jim [Editors for this section:]
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 Working with We Throw Switches on Games Are For Everyone Nights V and VI, I was able to curate highly experimental and ephemeral approaches to displaying experimental first-person horror games. Because the event was only a few hours long, durability was not a significant concern and visitors were encouraged to fully engage with the environment created around the game. The event was funded and number of visitors managed through ticket sales. In the venue, the lights were low and the footing was occasionally uneven, due to it being a historical building then used for concerts and parties, so special care had to be taken to reduce trip hazards, leave enough of the floor clear for crowds, and offer sufficient seating to encourage engagement with longer games. The sale of alcohol also limited the audience for the event. Information on the artworks and curatorial framing was provided by both illuminated signs provided by We Throw Switches and texts provided by the artists in the space, or selected and contributed by the curator. These were presented in the manner of “feelies” or props to enhance the environment the game was experienced in. This event was primarily documented through photographs and diagrams of the space before and during the activity, as well as visitor observation and note-taking.  Working with We Throw Switches on Games Are For Everyone Nights V and VI, I was able to curate highly experimental and ephemeral approaches to displaying experimental first-person horror games. Because the event was only a few hours long, durability was not a significant concern and visitors were encouraged to fully engage with the environment created around the game. The event was funded and number of visitors managed through ticket sales. In the venue, the lights were low and the footing was occasionally uneven, due to it being a historical building then used for concerts and parties, so special care had to be taken to reduce trip hazards, leave enough of the floor clear for crowds, and offer sufficient seating to encourage engagement with longer games. The sale of alcohol also limited the audience for the event. Information on the artworks and curatorial framing was provided by both illuminated signs provided by We Throw Switches and texts provided by the artists in the space, or selected and contributed by the curator. These were presented in the manner of “feelies” or props to enhance the environment the game was experienced in. This event was primarily documented through photographs and diagrams of the space before and during the activity, as well as visitor observation and note-taking. 
  
-Working with Now Play This to feature a zine library at their annual festival involved curating a set of publications related to the themes of the festival and working with zine distros, online shops and creators to gather the publications by the exhibition date. It also involved working with the director to gather functionally appropriate furniture, like bookshelves, sofas, chairs and crafting tables for the zine area, as well as a Xerox machine and craft supplies that had to be replenished throughout the activity. Clear labelling and signage was important to separate the area for reading zines and the area for zine-making. A system to record lost or damage zines was also developed. A rota to ensure the area was always supervised during the festival was also essential to minimize lost or damaged publications, and to facilitate contributions to the festival zine. This activity was documented through photography and a spreadsheet used to document the included zines, as well as a zine made in the library space throughout the festival which documented the festival's events program and visitor responses. The zines from the library are also now a travelling collection available for other events.+Working with Now Play This to feature a zine library at their annual festival involved curating a set of publications related to the themes of the festival and working with zine distros, online shops and creators to gather the publications by the exhibition date. It also involved working with the director to gather functionally appropriate furniture, like bookshelves, sofas, chairs and crafting tables for the zine area, as well as a photocopier and craft supplies that had to be replenished throughout the activity. Clear labelling and signage was important to separate the area for reading zines and the area for zine-making. A system to record lost or damaged zines was also developed. A schedule to ensure the area was always supervised during the festival was also essential to minimize lost or damaged publications, and to facilitate contributions to the festival zine. This activity was documented through photography and a spreadsheet used to document the included zines, as well as a zine made in the library space throughout the festival which documented the festival's events program and visitor responses. The zines from the library are also now a travelling collection available for other events.
  
  
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 ==== Editors for this section: ==== ==== Editors for this section: ====
  
-Add yourself if you edited something+Jim Munroe
formats.1620671507.txt.gz · Last modified: 2021/05/10 13:31 by john