This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
|
funding [2021/03/26 11:38] admin |
funding [2021/06/04 14:25] (current) jim |
||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== FUNDING ====== | ====== FUNDING ====== | ||
| - | Replace this text: somebody will write something nice about FUNDING here! How do you get the funding needed in order to produce an exhibit or event? Who are your possible allies? Which kind of partnerships could be useful? Is there a guideline to aply to fundings? Could we create a funding network among international game curators? | + | ===== Do You Need Funding? ===== |
| - | ==== Authors | + | Getting funding is an undertaking. Sometimes it's easier to look to the passionate people around you and see if you can all pitch in a small amount of labour to get something going. When something' |
| - | Add yourself if you wrote something | + | While it would be great to get paid to pursue a passion, in my experience it usually takes two years before I have enough credibility and community integration to actually get paid to do it. (This raises the question of who gets paid when limited funding is available. Many organizers believe strongly in paying artists before themselves, but this can lead to burnout.) |
| - | ==== Editors for this section: | + | ===== What Kind of Funding is Available? ===== |
| - | Add yourself if you edited something | + | This will require a combination of internet research but also community outreach to people in your region. Regional difference are huge. In Canada, where I am, there' |
| - | ---- | + | Project funding for which you pitch an idea for a time-limited project is much more common than operational funding, which can pay for any ongoing operating costs (including office rental, salaries) of an organization. An org I co-founded (Hand Eye Society) got operational funding from the Ontario Arts Council not too long ago, but it took almost a decade and many project funding approvals before the funder believed in the organization' |
| + | |||
| + | Once you've made a list of possible funders, I usually put them in a spreadsheet and set a reminder to myself to look at any deadline a month prior. Rather than dive in to hundreds of pages of guidelines, I prefer to look at one at a time, when I have a deadline providing some urgency. | ||
| + | |||
| + | ===== Does My Project Look Suitable? ===== | ||
| + | |||
| + | After the deadline is a month out, I do another bite-sized bit of work: read the guidelines and write questions. I flag anything that either involves other people (ie. letters of interest) and things I haven' | ||
| + | |||
| + | Some funders list the previous recipients of the fund, and you can consider contacting them though the considerations above still stand. If you're on good terms, people sometimes will let you look at their successful applications (though I personally wouldn' | ||
| + | |||
| + | ===== Contact the Officer/ | ||
| + | |||
| + | If after reading the guidelines you still feel like the project is a reasonable fit, it's time to reach out to the program officer/ | ||
| + | |||
| + | Often you can ask for feedback on rejected applications, | ||
| + | |||
| + | ===== What Are the Funder' | ||
| + | |||
| + | When you're writing an application, | ||
| + | |||
| + | ===== Mentality and Approach ===== | ||
| + | |||
| + | Writing applications is fairly boring and can be dispiriting. To deal with the power dynamic I often would start with projects I was passionate about and look around at ways to get them supported, but not make the success of the application the main reason why I did something. Often I do projects I see the community needs regardless of funding, and these projects are unofficially underwritten by the ones that do get funding. | ||
| + | |||
| + | I also carefully track my time with applications, | ||
| + | |||
| + | ===== Education for the Youth ===== | ||
| + | |||
| + | Outside of arts and industry, I have had luck finding funding game creation programs for kids, running summercamps and STEM skill building in underserved neighbourhoods. This taps into community/ | ||
| + | |||
| + | ===== Funding Challenges for Game Arts == | ||
| + | |||
| + | For many arts councils, you might have to spend the time to explain and demonstrate the artistic value of game arts. For industry funders, you might have to show how non-commercial work has value to the economy. In my experience this education can take a long time, but by doing interesting projects and showing off the community you're part of, people come around eventually. Sometimes they can become allies and advocates! | ||
| + | |||
| + | |||
| + | ==== Authors for this section: ==== | ||
| + | |||
| + | Jim Munroe | ||
| + | |||
| + | ==== Editors for this section: ==== | ||
| - | ~~DISCUSSION|Comments~~ | + | Angelo Careri |