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lessons [2021/04/22 22:48]
joseluis [LESSONS]
lessons [2021/06/01 10:33] (current)
joseluis [LESSONS]
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-Update 4-22: I'm Jose Luis, I'll just leave this over here, from my own experiences as a game event organizer, it's the main thing that goes through my mind when I hear someone talking about lessons. Also hoping someone will kindly continue developing the ideas further (Imagine it's like in the hot potato game, :-D) +===Document the experience =====
- +
-=== **Document the experience:** ====+
  
 This is an extremely useful and motivational advice for becoming a better event organizer over time. Cover the event as much as you can through photos, videos, interviews, writting, attendee satisfaction forms, and more. This allows you to have some references to compare and some general guidelines of your own experiences. From there, you will be able to notice what went right, what could have gone be better, list any learned lesson, what were the risks or unplanned dificulties and how were they managed?  This is an extremely useful and motivational advice for becoming a better event organizer over time. Cover the event as much as you can through photos, videos, interviews, writting, attendee satisfaction forms, and more. This allows you to have some references to compare and some general guidelines of your own experiences. From there, you will be able to notice what went right, what could have gone be better, list any learned lesson, what were the risks or unplanned dificulties and how were they managed? 
  
 +As humans, it's completely alright to make mistakes, but noticing and measuring how an event's original expectations were fully or partially covered it's what let us enhance our future endeavours as organizers. Having a written compilation of facts and best practices is what is commonly known in Software and Game Development contexts as "//Post-Mortem Documentation//".
  
-As humansit's completely alright to make mistakes, but noticing and measuring how an event's original expectations were fully or partially covered it'what let us enhance our future endeavours as organizers. Having written compilation of facts and best practices is what is commonly known in Software and Game Development contexts as a "Post-Mortem Documentation".+==== Document the audience ==== 
 +When documenting a performanceaudience documentation is paramountdocument their reactions at the time of the performance but also their impressions once the performance is over. This helps future historians to understand how a work was received, what values it affected, and give them better perception of what the synchronic audience valued and prioritized.
  
 +==== Authors for this section: ====
  
-==== Authors for this section: ====+Jose Luis Pacheco Boscan
  
-Add yourself if you wrote something+Rene G. Cepeda
  
 ==== Editors for this section: ==== ==== Editors for this section: ====
  
 Add yourself if you edited something Add yourself if you edited something
lessons.1619149706.txt.gz · Last modified: 2021/04/22 22:48 by joseluis