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online [2021/04/22 09:52] joseluis [How to decide when is suitable to go online?] |
online [2021/05/10 20:25] (current) john [Things to consider when creating one] |
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| ====== ONLINE ====== | ====== ONLINE ====== | ||
| - | ===== Digital Events? ===== | + | ===== What are Digital Events? ===== |
| We live in a global society influenced heavily by technology. New digital alternatives are constantly emerging to improve our communication, | We live in a global society influenced heavily by technology. New digital alternatives are constantly emerging to improve our communication, | ||
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| Depending on the activities you are planning into your event’s schedule, there might just be a wide variety of platforms available if you search through the internet. And it’s completely valid to choose on using a set of different platforms depending on what you intend to do. So, for example, it’s possible to have your event’s opening or “kick-off” through a Twitch live stream and after that keeping the main interaction with your audience through Discord for the rest of the activities. | Depending on the activities you are planning into your event’s schedule, there might just be a wide variety of platforms available if you search through the internet. And it’s completely valid to choose on using a set of different platforms depending on what you intend to do. So, for example, it’s possible to have your event’s opening or “kick-off” through a Twitch live stream and after that keeping the main interaction with your audience through Discord for the rest of the activities. | ||
| - | ===== Things to consider when producing an online game exhibition or event ===== | + | ===== Things to consider when creating one: ===== |
| ==== Be flexible ==== | ==== Be flexible ==== | ||
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| - | ==== Use immersive or interactive spaces ==== | + | ==== Use interactive spaces ==== |
| - | There are a set of alternative emerging or existing platforms used creatively in online events that help emulate physical interactions within virtual worlds or internet spaces. Some are based on avatar interactions within already existing multiplayer online games like [[https:// | + | There are a set of alternative emerging or existing platforms used creatively in online events that help emulate physical interactions within virtual worlds or internet spaces. Some are based on avatar interactions within already existing multiplayer online games like [[https:// |
| - | ==== Consider | + | ==== Think about the tech-infrastructure |
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| ==== Get creative and have fun! ==== | ==== Get creative and have fun! ==== | ||
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| - | Update 04-21: I was assigned to this chapter as well! (I'm Jose Luis). I dumped some ideas into paper and I'm hoping to transcribe what I wrote through the day, but it still needs some editing, so I'm polishing details as much as possible to ease the collective editing process. Feel free to DM me at slack! | ||
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| - | Update 4-22: I was able to get everything through the wiki. Thinking it may still need some text formatting, specially with the embedded links. I wanted to respect authorships and also mention some platforms as examples, but I'm not sure if it's the best way and format to do so. | ||
| ==== Authors for this section: ==== | ==== Authors for this section: ==== | ||