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online [2021/04/22 09:52]
joseluis [How to decide when is suitable to go online?]
online [2021/05/10 20:25] (current)
john [Things to consider when creating one]
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 ====== ONLINE ====== ====== ONLINE ======
  
-===== Digital Events? =====+===== What are Digital Events? =====
  
 We live in a global society influenced heavily by technology. New digital alternatives are constantly emerging to improve our communication, problem solving, knowledge exchange and interaction processes. This has made it possible to organize events and exhibitions digitally within an exclusive virtual context or through a “hybrid” approach that mixes live in-person experiences with a complementary online presence. We live in a global society influenced heavily by technology. New digital alternatives are constantly emerging to improve our communication, problem solving, knowledge exchange and interaction processes. This has made it possible to organize events and exhibitions digitally within an exclusive virtual context or through a “hybrid” approach that mixes live in-person experiences with a complementary online presence.
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 Depending on the activities you are planning into your event’s schedule, there might just be a wide variety of platforms available if you search through the internet. And it’s completely valid to choose on using a set of different platforms depending on what you intend to do. So, for example, it’s possible to have your event’s opening or “kick-off” through a Twitch live stream and after that keeping the main interaction with your audience through Discord for the rest of the activities. Depending on the activities you are planning into your event’s schedule, there might just be a wide variety of platforms available if you search through the internet. And it’s completely valid to choose on using a set of different platforms depending on what you intend to do. So, for example, it’s possible to have your event’s opening or “kick-off” through a Twitch live stream and after that keeping the main interaction with your audience through Discord for the rest of the activities.
  
-===== Things to consider when producing an online game exhibition or event =====+===== Things to consider when creating one: =====
  
 ====  Be flexible ==== ====  Be flexible ====
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  Consider that any planned activity can be categorized as “//Synchronous//” if they require all your audience to be connected simultaneously at a particular moment to participate in it, or “//Asynchronous//” if it’s alright for them to connect whenever they can, without altering its experience. Keeping a balanced set of Sync and Async activities may create the flexibility your audience needs to enjoy your online event to the fullest.  Consider that any planned activity can be categorized as “//Synchronous//” if they require all your audience to be connected simultaneously at a particular moment to participate in it, or “//Asynchronous//” if it’s alright for them to connect whenever they can, without altering its experience. Keeping a balanced set of Sync and Async activities may create the flexibility your audience needs to enjoy your online event to the fullest.
    
-==== Use immersive or interactive spaces ====+==== Use interactive spaces ====
  
  
- There are a set of alternative emerging or existing platforms used creatively in online events that help emulate physical interactions within virtual worlds or internet spaces. Some are based on avatar interactions within already existing multiplayer online games like [[https://secure.imvu.com/|Imvu]], [[https://animal-crossing.com/|Animal Crossing]], [[https://www.habbo.com/|Habbo Hotel]] and more. While other platforms provide full immersion through Virtual Reality as [[https://hello.vrchat.com/|VR Chat]], [[https://altvr.com/|AltspaceVR]] or [[https://terravirtua.io/|TerraVirtua]]. Other great examples of how these kind of spaces have been implemented in online events independently and diversely are the [[https://amaze-berlin.de/|A MAZE / 2020-2021 Berlin Festival]] and the [[https://www.ctm-festival.de/|CTM Festival of 2021]], Andy Baio's [[https://skittish.com/|Skittish]], the ones in [[https://emreed.net/LowTech_Directory.html|Emily M. Reed's Low Tech Webring]], Xin Xin' [[https://www.instagram.com/togethernet/|Togethernet]], Em Lazer-Walker's [[https://roguelike.club/|Roguelike Celebration]],  Molleindustria's[[https://likelike.glitch.me/|Like Like The Online Museum of Multiplayer Art]], Niall Moody's [[https://biome-gallery.glitch.me|Biome Collective Online Gallery]],Game on! El arte en juego Women in Games Argentina's[[https://paseycierre.glitch.me/|Pase y Cierre la Puerta]] and more.  + There are a set of alternative emerging or existing platforms used creatively in online events that help emulate physical interactions within virtual worlds or internet spaces. Some are based on avatar interactions within already existing multiplayer online games like [[https://secure.imvu.com/|Imvu]], [[https://animal-crossing.com/|Animal Crossing]], [[https://www.habbo.com/|Habbo Hotel]] and more. While other platforms provide full immersion through Virtual Reality as [[https://hello.vrchat.com/|VR Chat]], [[https://altvr.com/|AltspaceVR]] or [[https://terravirtua.io/|TerraVirtua]]. Other great examples of how these kind of spaces have been implemented in online events independently and diversely are the [[https://amaze-berlin.de/|A MAZE / 2020-2021 Berlin Festival]] and the [[https://www.ctm-festival.de/|CTM Festival of 2021]], Andy Baio's [[https://skittish.com/|Skittish]], the ones in [[https://emreed.net/LowTech_Directory.html|Emily M. Reed's Low Tech Webring]], Xin Xin' [[https://www.instagram.com/togethernet/|Togethernet]], Em Lazer-Walker's [[https://roguelike.club/|Roguelike Celebration]],  Molleindustria's[[https://likelike.glitch.me/|Like Like The Online Museum of Multiplayer Art]], Niall Moody's [[https://biome-gallery.glitch.me|Biome Collective Online Gallery]],Game on! El arte en juego Women in Games Argentina's[[https://paseycierre.glitch.me/|Pase y Cierre la Puerta]] and more.  
  
-==== Consider the tech-Infrastructure ====+==== Think about the tech-infrastructure ====
  
  Consider the size of your event and the technical limitations the online platforms may have, is there any maximum user cap? If it’s the case, what software may be needed to play the selected games? Do you need a domain or hosting service to run them? Can the server deal with the bandwidth, streaming or download capacity if it gets crowded? Does it include enough accessibility options for your audience? Is it available on different languages? Does it have any regional limitation or require any specific hardware? Is the platform free? If not, you may include the cost to your budget, identifying the benefits of paid plans that you may take advantage of. Finally, it’s important to conduct tests of each platform before the opening day of your event.   Consider the size of your event and the technical limitations the online platforms may have, is there any maximum user cap? If it’s the case, what software may be needed to play the selected games? Do you need a domain or hosting service to run them? Can the server deal with the bandwidth, streaming or download capacity if it gets crowded? Does it include enough accessibility options for your audience? Is it available on different languages? Does it have any regional limitation or require any specific hardware? Is the platform free? If not, you may include the cost to your budget, identifying the benefits of paid plans that you may take advantage of. Finally, it’s important to conduct tests of each platform before the opening day of your event. 
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 ==== Get creative and have fun! ==== ==== Get creative and have fun! ====
  
- Having fun needs to be the most important thin of your eventg, and there are less restraints in a digital spaces to do so thanks to technology. You can plan surprises for your audiences through your schedule. The previously mentioned interactive spaces are also an attractive gamified alternatives for having online ice breakers or breakout rooms, socializing or engaging in a fun and creative way. With previous consent, you could also ask for pet pics, selfies or have any other social group dynamic or interaction. Don’t underestimate any opportunity to network and have fun with your audience.+ Having fun needs to be the most important thing of your event, and there are less restraints in a digital spaces to do so thanks to technology. You can plan surprises for your audiences through your schedule. The previously mentioned interactive spaces are also an attractive gamified alternatives for having online ice breakers or breakout rooms, socializing or engaging in a fun and creative way. With previous consent, you could also ask for pet pics, selfies or have any other social group dynamic or interaction. Don’t underestimate any opportunity to network and have fun with your audience.
  
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-Update 04-21: I was assigned to this chapter as well! (I'm Jose Luis). I dumped some ideas into paper and I'm hoping to transcribe what I wrote through the day, but it still needs some editing, so I'm polishing details as much as possible to ease the collective editing process. Feel free to DM me at slack! 
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-Update 4-22: I was able to get everything through the wiki. Thinking it may still need some text formatting, specially with the embedded links. I wanted to respect authorships and also mention some platforms as examples, but I'm not sure if it's the best way and format to do so. 
 ==== Authors for this section: ==== ==== Authors for this section: ====
  
online.1619103143.txt.gz · Last modified: 2021/04/22 09:52 by joseluis