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online [2021/05/10 20:23] john [Things to consider when producing an online game exhibition or event] |
online [2021/05/10 20:25] (current) john [Things to consider when creating one] |
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| Depending on the activities you are planning into your event’s schedule, there might just be a wide variety of platforms available if you search through the internet. And it’s completely valid to choose on using a set of different platforms depending on what you intend to do. So, for example, it’s possible to have your event’s opening or “kick-off” through a Twitch live stream and after that keeping the main interaction with your audience through Discord for the rest of the activities. | Depending on the activities you are planning into your event’s schedule, there might just be a wide variety of platforms available if you search through the internet. And it’s completely valid to choose on using a set of different platforms depending on what you intend to do. So, for example, it’s possible to have your event’s opening or “kick-off” through a Twitch live stream and after that keeping the main interaction with your audience through Discord for the rest of the activities. | ||
| - | ===== Things to consider ===== | + | ===== Things to consider |
| ==== Be flexible ==== | ==== Be flexible ==== | ||
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| - | ==== Use immersive or interactive spaces ==== | + | ==== Use interactive spaces ==== |
| There are a set of alternative emerging or existing platforms used creatively in online events that help emulate physical interactions within virtual worlds or internet spaces. Some are based on avatar interactions within already existing multiplayer online games like [[https:// | There are a set of alternative emerging or existing platforms used creatively in online events that help emulate physical interactions within virtual worlds or internet spaces. Some are based on avatar interactions within already existing multiplayer online games like [[https:// | ||
| - | ==== Consider | + | ==== Think about the tech-infrastructure |
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