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partners [2021/04/25 17:35] jim did you mean creators? |
partners [2021/08/31 12:34] (current) jim |
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| __Public institutions__ | __Public institutions__ | ||
| - | A wide range of different public institutions might get involved in an art game show: museums, funding programs, universities, | + | A wide range of different public institutions might get involved in an art game show: museums, funding programs, universities, |
| __Private foundations__ | __Private foundations__ | ||
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| __Editors and studios__ | __Editors and studios__ | ||
| - | If you want to exhibit commercial games you might need permission and access to archives (See: [[permissions|PERMISSIONS]]). In certain cases, creators can be directly involved in the curation of an art show (example: Ubisoft in the 2019 [[https:// | + | If you want to exhibit commercial games you might need permission and access to archives (See: [[permissions|PERMISSIONS]]). In certain cases, creators |
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| __Manufacturers__ | __Manufacturers__ | ||
| - | Exhibiting video games involves the use of game consoles, VR headsets, screens and other expensive tools. Sometimes it is possible to obtain them freely (on loan) from the manufacturer. Some curators are trying to avoid such partnerships by prioritizing cheaper, more accessible, and open-source tools. | + | Exhibiting video games involves the use of game consoles, VR headsets, screens and other expensive tools. They can be of great help when working on a tight budget. Sometimes it is possible to arrange a loan from the manufacturer. Some curators are trying to avoid such partnerships by prioritizing cheaper, more accessible, and open-source tools. |
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| + | __Universities__ | ||
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| + | They could be great allies when it comes to content, communication and even equipment. They also can work as validation for first-time events. You can find really interesting work being done by students, some universities also have their own game-labs or art collectives and are looking for places where to show their works. They can also be good partners for organizing workshops or talks. | ||
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| + | __Embassies and International Cultural Institutions__ | ||
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| + | They can be great allies when it comes to working with international developers and artists. They can cover fees for speakers, commission works, and even fund flights and accommodation. This kind of arrangement is always accompanied by contracts and some demands on the funding institution, | ||
| **How to find partners** | **How to find partners** | ||
| - | Finding partners is a process that usually goes along with securing funding. It can be a good thing to think of those two processes altogether (See: FUNDING). | + | Finding partners is a process that usually goes along with securing funding. It can be a good thing to think of those two processes altogether (See: [[funding|FUNDING]]). |
| There are three main ways to find partners: | There are three main ways to find partners: | ||
| - | __Email people, brands and institutions directly__: you are not always likely to receive an answer. But if your project looks professional and you already have some partners involved, it might work. Be sure your request is relevant. | + | __Email people, brands and institutions directly__: you are not always likely to receive an answer. But if your project looks professional and you already have some partners involved, it might work. Be sure your request is relevant |
| __Answer open calls__: they are usually essentially related to funding, but it is also an effective way of to establish partnerships. | __Answer open calls__: they are usually essentially related to funding, but it is also an effective way of to establish partnerships. | ||
| - | __Establish a network__: finding partnerships is a subdivision of networking. If you surround yourself with people that share the same interest, opportunities will slowly develop. It takes time, but it is the most effective way in the long term. | + | __Establish a network__: finding partnerships is a subdivision of networking. If you surround yourself with people that share the same interest |
| ==== Authors for this section: ==== | ==== Authors for this section: ==== | ||
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| ==== Editors for this section: ==== | ==== Editors for this section: ==== | ||
| - | Jim Munroe | + | Jim Munroe, Luján Oulton |