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partners [2021/04/25 17:39] jim |
partners [2021/08/31 12:34] (current) jim |
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| __Public institutions__ | __Public institutions__ | ||
| - | A wide range of different public institutions might get involved in an art game show: museums, funding programs, universities, | + | A wide range of different public institutions might get involved in an art game show: museums, funding programs, universities, |
| __Private foundations__ | __Private foundations__ | ||
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| __Editors and studios__ | __Editors and studios__ | ||
| - | If you want to exhibit commercial games you might need permission and access to archives (See: [[permissions|PERMISSIONS]]). In certain cases, creators can be directly involved in the curation of an art show (example: Ubisoft in the 2019 “Behind the game” exhibition at la Gaîté Lyrique, Paris [[https:// | + | If you want to exhibit commercial games you might need permission and access to archives (See: [[permissions|PERMISSIONS]]). In certain cases, creators |
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| __Manufacturers__ | __Manufacturers__ | ||
| - | Exhibiting video games involves the use of game consoles, VR headsets, screens and other expensive tools. Sometimes it is possible to arrange a loan from the manufacturer. Some curators are trying to avoid such partnerships by prioritizing cheaper, more accessible, and open-source tools. | + | Exhibiting video games involves the use of game consoles, VR headsets, screens and other expensive tools. They can be of great help when working on a tight budget. Sometimes it is possible to arrange a loan from the manufacturer. Some curators are trying to avoid such partnerships by prioritizing cheaper, more accessible, and open-source tools. |
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| + | __Universities__ | ||
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| + | They could be great allies when it comes to content, communication and even equipment. They also can work as validation for first-time events. You can find really interesting work being done by students, some universities also have their own game-labs or art collectives and are looking for places where to show their works. They can also be good partners for organizing workshops or talks. | ||
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| + | __Embassies and International Cultural Institutions__ | ||
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| + | They can be great allies when it comes to working with international developers and artists. They can cover fees for speakers, commission works, and even fund flights and accommodation. This kind of arrangement is always accompanied by contracts and some demands on the funding institution, | ||
| **How to find partners** | **How to find partners** | ||
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| ==== Editors for this section: ==== | ==== Editors for this section: ==== | ||
| - | Jim Munroe | + | Jim Munroe, Luján Oulton |