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partners [2021/05/05 12:43]
luoulton Adding content: universities and embassies
partners [2021/08/31 12:34] (current)
jim
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 __Public institutions__ __Public institutions__
  
-A wide range of different public institutions might get involved in an art game show: museums, funding programs, universities, government agencies. While in some contexts, public institutions can maintain a certain level of autonomy from governments and political agendas, in many cases they do not. At the same time, public institutions are probably the dream partner: they are well organized, effective, and they offer good visibility and a certain amount of prestige. More than often, public institutions will provide you with a venue for your exhibition, and therefore will act as the main partner of your curatorial project (See: [[venues|VENUES]]). +A wide range of different public institutions might get involved in an art game show: museums, funding programs, universities, government agencies. While in some contexts, public institutions can maintain a certain level of autonomy from governments and political agendas, in many cases they do not. At the same time, public institutions are probably the dream partner: they are well organized, effective, and they offer good visibility and a certain amount of prestige. More than often, public institutions will provide you with a venue for your exhibition, and therefore will act as the main partner of your curatorial project (See: [[venues|VENUES]]). 
  
 __Private foundations__ __Private foundations__
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 __Editors and studios__  __Editors and studios__ 
  
-If you want to exhibit commercial games you might need permission and access to archives (See: [[permissions|PERMISSIONS]]). In certain cases, creators or companies can be directly involved in the curation of an art show (example: Ubisoft in the 2019 “Behind the game” exhibition at la Gaîté Lyrique, Paris [[https://gaite-lyrique.net/en/event/behind-the-game]]). Some would argue that this practice is more akin to marketing than actual curating. Keep in mind that if you want to cooperate with actors of the industry, they will essentially be concerned about PR, and can be reluctant to embrace critical and innovative approaches. +If you want to exhibit commercial games you might need permission and access to archives (See: [[permissions|PERMISSIONS]]). In certain cases, creators or companies can be directly involved in the curation of an art show (example: Ubisoft in the 2019 “Behind the game” exhibition at la Gaîté Lyrique, Paris [[https://gaite-lyrique.net/en/event/behind-the-game]]). Some would argue that this practice is more akin to marketing than actual curating. Keep in mind that if you want to cooperate with companies, they will essentially be concerned about PR, and can be reluctant to embrace critical and innovative approaches. 
          
 __Manufacturers__  __Manufacturers__ 
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 ==== Editors for this section: ==== ==== Editors for this section: ====
  
-Jim Munroe+Jim Munroe, Luján Oulton
partners.1620236612.txt.gz · Last modified: 2021/05/05 12:43 by luoulton