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permissions [2021/05/10 13:12]
john [Asking Permission]
permissions [2021/09/05 14:14] (current)
jim [Editors for this section:]
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 ====== PERMISSIONS ====== ====== PERMISSIONS ======
  
-Obtaining permissions can be a morally and legally ambiguous problem. If you DO NOT have permission, the creator(s) might be upset and you could get in legal trouble. But, if you DO ask for permission, the creator(s) might post about your event on their social media account or tell their friends about itusually it'win-win scenario! +Obtaining permissions can be a morally and legally ambiguous problem.  
 + 
 +creator might appreciate you including their game and even signal boost your event on social mediaor they might feel like you are benefiting from their work without compensation. Either wayasking permission is really good idea.
  
 So how do you obtain a creator's permission? How should you contact them? What happens if you can't contact the author? What happens when you want to exhibit a big title? Who is responsible for getting the permissions? These are all questions we must consider when tackling this part of the curation process. So how do you obtain a creator's permission? How should you contact them? What happens if you can't contact the author? What happens when you want to exhibit a big title? Who is responsible for getting the permissions? These are all questions we must consider when tackling this part of the curation process.
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 ===== Copyright Law ===== ===== Copyright Law =====
  
 +The exhibition of video games, like other artistic media, is usually covered under Fair Use in the US and Fair Dealing in Canada (your region might vary). This means that a copyrighted work can be displayed for educational purposes, which museum and gallery exhibitions fall under. So, under these circumstances, you will not fall into legal trouble for displaying a video game itself. 
  
-The exhibition of video games, like other artistic media, is usually covered under Fair Use. This means that a copyrighted work can be displayed for educational purposes, which museum and gallery exhibitions fall under. So, under most circumstances, you will not fall into legal trouble for displaying a video game itself.  +That being said, the game in question must be acquired through legal means (i.e. not pirated) and displayed on actual consoles (i.e. not emulated), except in cases where this is truly impossible
- +
-That being said, the game in question must be acquired through legal means (i.e. not pirated) and, except in cases in which this is impossible, displayed on actual consoles (i.e. not emulated). +
  
 You are NOT allowed to make these games available and playable online under almost any circumstances, but you are permitted to use images or videos of any games in promotional materials. This is covered under the same regulations that allow Twitch streamers or YouTube creators to use gameplay footage and images, but be aware that you will likely run into the same issues these creators often do, so it is wise to avoid things like cutscenes or certain copyrighted songs the games may use. You are NOT allowed to make these games available and playable online under almost any circumstances, but you are permitted to use images or videos of any games in promotional materials. This is covered under the same regulations that allow Twitch streamers or YouTube creators to use gameplay footage and images, but be aware that you will likely run into the same issues these creators often do, so it is wise to avoid things like cutscenes or certain copyrighted songs the games may use.
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 ===== Attribution ===== ===== Attribution =====
  
- +From a legal as well as a moral standpoint, you must give credit where credit is due. As a curator it is your job to include the name, year, platform, publisher (if applicable), and studio/creator name(s) for every game you exhibit. If you are highlighting a specific aspect of the game (e.g. its soundtrack), name the specific creator(s). If you are in communication with the creator, ask them specifically how they want to be credited.
-From a legal as well as a moral standpoint, it’s always important to give credit where credit is due. It is necessary to include the name, year, platform, and studio name / creator'name(s) for every game you exhibit. If you are highlighting a specific aspect of the game (e.g. its soundtrack), name the specific creator(s).+
  
 If you are using an in-game screenshot or gameplay footage, credit the person who captured it. If you use an image from/of a game in promotional materials, mention the title of the game. If you are using an in-game screenshot or gameplay footage, credit the person who captured it. If you use an image from/of a game in promotional materials, mention the title of the game.
- 
  
 ==== Authors for this section: ==== ==== Authors for this section: ====
  
-Leland Heller,  +Leland Heller
-John Wanamaker+
  
 ==== Editors for this section: ==== ==== Editors for this section: ====
  
 John Wanamaker John Wanamaker
 +
 +Jim Munroe
permissions.1620670360.txt.gz · Last modified: 2021/05/10 13:12 by john