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permissions [2021/09/05 13:56]
jim [Copyright Law]
permissions [2021/09/05 14:14] (current)
jim [Editors for this section:]
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 ====== PERMISSIONS ====== ====== PERMISSIONS ======
  
-Obtaining permissions can be a morally and legally ambiguous problem. If you DO NOT have permission, the creator(s) might be upset and you could get in legal trouble. But, if you DO ask for permission, the creator(s) might post about your event on their social media account or tell their friends about itusually it'win-win scenario! +Obtaining permissions can be a morally and legally ambiguous problem.  
 + 
 +creator might appreciate you including their game and even signal boost your event on social mediaor they might feel like you are benefiting from their work without compensation. Either wayasking permission is really good idea.
  
 So how do you obtain a creator's permission? How should you contact them? What happens if you can't contact the author? What happens when you want to exhibit a big title? Who is responsible for getting the permissions? These are all questions we must consider when tackling this part of the curation process. So how do you obtain a creator's permission? How should you contact them? What happens if you can't contact the author? What happens when you want to exhibit a big title? Who is responsible for getting the permissions? These are all questions we must consider when tackling this part of the curation process.
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 ===== Attribution ===== ===== Attribution =====
  
- +From a legal as well as a moral standpoint, you must give credit where credit is due. As a curator it is your job to include the name, year, platform, publisher (if applicable), and studio/creator name(s) for every game you exhibit. If you are highlighting a specific aspect of the game (e.g. its soundtrack), name the specific creator(s). If you are in communication with the creator, ask them specifically how they want to be credited.
-From a legal as well as a moral standpoint, you must give credit where credit is due. As a curator it is your job to include the name, year, platform, publisher (if applicable), and studio/creator name(s) for every game you exhibit. If you are highlighting a specific aspect of the game (e.g. its soundtrack), name the specific creator(s).+
  
 If you are using an in-game screenshot or gameplay footage, credit the person who captured it. If you use an image from/of a game in promotional materials, mention the title of the game. If you are using an in-game screenshot or gameplay footage, credit the person who captured it. If you use an image from/of a game in promotional materials, mention the title of the game.
- 
  
 ==== Authors for this section: ==== ==== Authors for this section: ====
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 John Wanamaker John Wanamaker
 +
 +Jim Munroe
permissions.1630868201.txt.gz · Last modified: 2021/09/05 13:56 by jim