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regions [2021/04/19 00:18] joseluis [Build relationships: Enhance the regional experience] |
regions [2021/09/05 13:01] (current) jim [Everything is connected: Communities and Networks around purpose as a model to act locally and think globally] |
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| ===== What are Regions? ===== | ===== What are Regions? ===== | ||
| - | Game event organizers, curators, and developers share a common interest in generating or crafting experiences. That's why they share, preserve or create what they identify as important, directing it towards an audience that is associated with an specific area, division or group, located through the world or within a country. This is the tradional concept associated with a Region. The task of delimiting the regional scope of a Game event can be complemented by considering the following | + | |
| + | Game event organizers, curators, and developers share a common interest in generating or crafting experiences. That's why they share, preserve or create what they identify as important, directing it towards an audience that is associated with an specific area, division or group, located through the world or within a country. This is the tradional concept associated with a Region. The task of delimiting the regional scope of a Game event can be complemented by considering the following | ||
| ===== Purpose and Value: There’s no “Where” without asking " | ===== Purpose and Value: There’s no “Where” without asking " | ||
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| ===== Relationships and Identity: Enhance the regional experience ===== | ===== Relationships and Identity: Enhance the regional experience ===== | ||
| - | Just as the perception of the value and significance | + | Just as the perceived |
| - | Another way to enrich the experience of your event is meeting, sharing or inviting people | + | Another way to enrich the experience of your event is meeting, sharing or inviting people |
| ===== Everything is connected: Communities and Networks around purpose as a model to act locally and think globally ===== | ===== Everything is connected: Communities and Networks around purpose as a model to act locally and think globally ===== | ||
| - | The figure of “Communities” around Games and Arts allow the exchange between audiences that share the same purpose, as well as collectively nourishing the transfer and generation of specialized knowledge or experiences within the same Region. The Communities tend to operate locally or on a reduced scale, and even so, they are able to create links or affiliations with other Communities that belong to Regions set in different frontiers. | + | Game arts communities |
| - | Links between Communities are what motivates the figure of “Networks” to emerge. These allow the expanse of territorial borders and can define a shared framework of action over a specific purpose that Communities or Organizations could assume, support or identify with. An example of this, is the [[https:// | + | Links between Communities are what motivates the figure of “Networks” to emerge. These allow the expanse of territorial borders and can define a shared framework of action over a specific purpose that Communities or Organizations could assume, support or identify with. An example of this, is the** Game Arts International Network** (GAIN)[[https:// |
| The interaction between Communities from different Regions of the world, under a shared framework promoted by an International Network that represents and integrates them, can be interpreted as a model to understand how global thoughts and common knowledge within the Network itself can generate a bidirectional and multidimensional exchange of value inclined towards mutual growth, with its member Communities that operate locally in select Regions. This is often known as “acting locally and thinking globally" | The interaction between Communities from different Regions of the world, under a shared framework promoted by an International Network that represents and integrates them, can be interpreted as a model to understand how global thoughts and common knowledge within the Network itself can generate a bidirectional and multidimensional exchange of value inclined towards mutual growth, with its member Communities that operate locally in select Regions. This is often known as “acting locally and thinking globally" | ||
| - | Another practical example of this is the [[https:// | + | Another practical example of this is the **Lara Game Jam** ([[https:// |
| + | while motivating the global | ||
| Therefore, if you want to go further with the Regions of your exhibition or event, you could consider generating or affiliating with a Community around its theme and purpose that you have defined for it. This will not only allow you to meet and interact with more people in your Region with the same purpose, but will let you reach and cooperate with other Regions of the world through the consolidation and participation in related Networks. | Therefore, if you want to go further with the Regions of your exhibition or event, you could consider generating or affiliating with a Community around its theme and purpose that you have defined for it. This will not only allow you to meet and interact with more people in your Region with the same purpose, but will let you reach and cooperate with other Regions of the world through the consolidation and participation in related Networks. | ||
| - | |**NOTE**: I think this last topic is central to the main ideas I want to represent in the chapter, however it still can be summarized/ paraphrased a bit if you think it's needed. Thinking that a visual explanation could help in this case, maybe(? | | ||
| ==== Authors for this section: ==== | ==== Authors for this section: ==== | ||
| Jose Luis Pacheco Boscan | Jose Luis Pacheco Boscan | ||
| - | ==== Editors for this section: ==== | ||
| - | Add yourself if you edited something | + | ==== Editors for this section: ==== |
| + | Mer Grazzini | ||