User Tools

Site Tools


regions

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
regions [2021/06/06 11:12]
joseluis [Editors for this section:]
regions [2021/09/05 13:01] (current)
jim [Everything is connected: Communities and Networks around purpose as a model to act locally and think globally]
Line 33: Line 33:
 ===== Everything is connected: Communities and Networks around purpose as a model to act locally and think globally ===== ===== Everything is connected: Communities and Networks around purpose as a model to act locally and think globally =====
  
-The figure of “Communities” around Games and Arts allow the exchange between audiences that share the same purpose, as well as collectively nourishing the transfer and generation of specialized knowledge or experiences within the same Region. The Communities tend to operate locally or on a reduced scale, and even so, they are able to create links or affiliations with other Communities that belong to Regions set in different frontiers.+Game arts communities allow the exchange between audiences that share the same purpose, as well as collectively nourishing the transfer and generation of specialized knowledge or experiences within the same Region. The Communities tend to operate locally or on a reduced scale, and even so, they are able to create links or affiliations with other Communities that belong to Regions set in different frontiers.
  
 Links between Communities are what motivates the figure of “Networks” to emerge. These allow the expanse of territorial borders and can define a shared framework of action over a specific purpose that Communities or Organizations could assume, support or identify with. An example of this, is the** Game Arts International Network** (GAIN)[[https://gameartsinternational.network/ | (gameartsinternational.network)]], whose purpose is "the interconnection of Game Arts organizations, nurturing new structures in emerging regions and allowing the exchange and generation of specialized knowledge about art and games around the world"(([[https://gameartsinternational.network/ | GAIN's Website]] **Game Arts International Network**. Retrieved on May 2021.)). Other example is the** International Game Developers Association (IGDA)**[[https://www.igda.org/| (igda.org)]], that "supports and empowers game developers around the world in achieving fulfilling and sustainable careers."(([[https://igda.org/about-us/|IGDA's Website]] **International Game Developers Association**. Retrieved on May 2021.)). Links between Communities are what motivates the figure of “Networks” to emerge. These allow the expanse of territorial borders and can define a shared framework of action over a specific purpose that Communities or Organizations could assume, support or identify with. An example of this, is the** Game Arts International Network** (GAIN)[[https://gameartsinternational.network/ | (gameartsinternational.network)]], whose purpose is "the interconnection of Game Arts organizations, nurturing new structures in emerging regions and allowing the exchange and generation of specialized knowledge about art and games around the world"(([[https://gameartsinternational.network/ | GAIN's Website]] **Game Arts International Network**. Retrieved on May 2021.)). Other example is the** International Game Developers Association (IGDA)**[[https://www.igda.org/| (igda.org)]], that "supports and empowers game developers around the world in achieving fulfilling and sustainable careers."(([[https://igda.org/about-us/|IGDA's Website]] **International Game Developers Association**. Retrieved on May 2021.)).
regions.1622995949.txt.gz · Last modified: 2021/06/06 11:12 by joseluis