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selection [2021/04/11 09:45] ron First draft for the Selection page |
selection [2021/08/31 11:05] (current) jim [Editors for this section:] |
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| Make sure that you define internally what you consider to be fact, and what is open to interpretation. The clearer you can be as a team in sharing a common vision, the easier it will be to select items to represent that vision. | Make sure that you define internally what you consider to be fact, and what is open to interpretation. The clearer you can be as a team in sharing a common vision, the easier it will be to select items to represent that vision. | ||
| - | Audience | + | |
| + | ==== Audience | ||
| Considering who you’re selecting for and presenting to is an important step. It will help you to define your communication strategy as well as the knowledge level you’re assuming your audience has. The general public has a different understanding and expectation from an exhibit than a hardcore gamer, and again from a seasoned developer. | Considering who you’re selecting for and presenting to is an important step. It will help you to define your communication strategy as well as the knowledge level you’re assuming your audience has. The general public has a different understanding and expectation from an exhibit than a hardcore gamer, and again from a seasoned developer. | ||
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| Before you start, make sure to write a set of guidelines that define your scope. Consider some of the following questions: | Before you start, make sure to write a set of guidelines that define your scope. Consider some of the following questions: | ||
| - | * How many titles you can include | + | * How many titles you can include? |
| * What platforms can you display games on? | * What platforms can you display games on? | ||
| * Do you have the space for VR? | * Do you have the space for VR? | ||
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| * Do the developers need to be physically present? | * Do the developers need to be physically present? | ||
| - | None of these need to be lines in the sand for excluding titles, but being aware that you’ll need to find a solution helps to guide your thinking. | + | None of these need to be definitive reasons |
| - | Make sure to consider the knowledge and biases of yourself and your team when making a selection. Thorough research is critical, else you can fall into the trap of presenting history from the perspective of the loudest voice in the room. Is a game really the “first gay representation in games”, or is it “the first openly and on-screen gay representation in a AAA game that is commercially successful in the West”? Both are important, but the distinction is important. | + | Make sure to consider the knowledge and biases of yourself and your team when making a selection. Thorough research is critical, else you can fall into the trap of presenting history from the perspective of the loudest voice in the room. Is a game really the “first gay representation in games”, or is it “the first openly and on-screen gay representation in a AAA game that is commercially successful in the West”? Both are significant, but the distinction is important. |
| If in doubt, have external voices examine and give feedback on your selection in order to give a more accurate and well rounded selection. | If in doubt, have external voices examine and give feedback on your selection in order to give a more accurate and well rounded selection. | ||
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| If the curator feels that a particular angle or interpretation does not yet exist, or cannot be found, it is possible to commission the creation of a piece. In doing so the exhibition will have a potentially unique piece that represents the vision, but has large cost and time implications to go alongside it. | If the curator feels that a particular angle or interpretation does not yet exist, or cannot be found, it is possible to commission the creation of a piece. In doing so the exhibition will have a potentially unique piece that represents the vision, but has large cost and time implications to go alongside it. | ||
| - | * Some points to consider are: | + | Some points to consider are: |
| * How will the artist be chosen, and what is the brief? | * How will the artist be chosen, and what is the brief? | ||
| * What funding is available? | * What funding is available? | ||
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| ==== Editors for this section: ==== | ==== Editors for this section: ==== | ||
| - | Add yourself if you edited something | + | Jim Munroe |