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        <title> Game Arts Curators Kit</title>
        <link>https://gameartsinternational.network/gameartscuratorskit/</link>
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        <dc:date>2021-03-20T20:00:16+00:00</dc:date>
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        <title>about</title>
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        <description>The document will serve as a statement of purpose and consultation for curators, producers and institutions that are either working with videogames or want to get into the field.

The Game Arts Curator Kit will have a printed version produced and published by VGAReader
This wiki will remain open to be updated.</description>
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        <dc:date>2021-11-25T15:19:52+00:00</dc:date>
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        <title>accessibility</title>
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        <description>ACCESSIBILITY

Curators and game designers should prioritize universal design - the principle that from the earliest planning stages, an event will be accessible to all, without adding accommodations as an afterthought or placing the burden of seeking out accommodations on the people using them. There is much to consider outside of physical ability, including age or language. Aim to create events and games that are inviting to everyone, no matter who they are.</description>
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        <dc:date>2021-08-31T11:18:40+00:00</dc:date>
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        <description>ARTWORKS

By using virtual spaces and changing the perspective as an artistic strategy, game artworks allow a distanced critique of a simulated world. They tend to erase the boundaries between reality and fiction and redefine the transgressive power of the game. And in the purest hacking tradition, game artworks can be perceived as a « detournement » or a diversion of a mass media to become a means of expression, political or artistic…</description>
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        <dc:date>2021-05-10T13:32:58+00:00</dc:date>
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        <title>audience</title>
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        <description>AUDIENCE

The easiest way to define your audience is: who this event is for? This question is so central that many events define their identity around it - like conferences for local game developers, for fans of a certain game company, and so on. Even when not intended to be the defining trait of a cultural event, it will always be pivotal to its identity in practice, and should always be considered seriously.</description>
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        <dc:date>2021-05-10T13:36:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>communication</title>
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        <description>COMMUNICATION

The goal of a communication campaign is to make noise and be loud, to make sure the right people know about the event, and to make sure that everyone will remember it. This chapter is intimately related to the one about Documentation. 

Planning the communication campaign is typically the last step on your “to do” list. Something you can start working on after you have solved all the previous items: goals, location, audience, content, format, narrative.</description>
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        <dc:date>2021-09-05T14:36:46+00:00</dc:date>
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        <title>conduct</title>
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        <description>CONDUCT

A Code of Conduct is required to promote safe and healthy spaces for everyone!

A well-balanced and vetted policy:

	*  Defines social expectations for all participants e.g. attendees, guests, staff, hosts, vendors, sponsors, organizers, and other stakeholders</description>
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        <dc:date>2021-09-09T11:35:47+00:00</dc:date>
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        <title>contribute</title>
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        <description>If you wish to contribute to the Game Arts Curator&#039;s Kit, please get in touch with:

luoulton@gameonxp.com or renegcepeda@me.com</description>
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        <dc:date>2021-08-14T19:05:34+00:00</dc:date>
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        <title>contributors</title>
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        <description>Project Coordinators

Lujan Oulton. curator and cultural producer. Mg in Communication and Cultural Creation from Walter Benjamin Foundation of Buenos Aires. Co-founder of GAIA. Co-editor of Games Studies Journal at Universidad de Palermo. Director of Game on! El arte en juego. Lecturer at ORT, Uruguay and UMSA, Argentina.</description>
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        <dc:date>2023-08-25T09:18:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>creators</title>
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        <description>CREATORS

If games are art, then game-makers are artists. Creators are the teams of and individual artists whose work you seek to curate and display. This chapter seeks to present some tips for how to engage with creators, and some issues you may encounter when dealing with them.</description>
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        <dc:date>2021-08-31T12:43:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>diversity</title>
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        <description>DIVERSITY

There are all kinds of people making games. The industry is very diverse in terms of cultures, gender and identities, languages, religions, sexual orientations, and every lens you want to choose to look at it with. Nevertheless, many events or expositions seem to be overpopulated by the same privileged group: mostly men, mostly hetero-cis, mostly white and English-speaking. What things can we as curators do to help other developers outside those groups to raise their voices and be hea…</description>
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        <dc:date>2021-05-10T20:19:42+00:00</dc:date>
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        <title>documentation</title>
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        <description>DOCUMENTATION

So, you’ve done all the work setting up your event! Maybe it’s a small two hour gallery event in your backyard, or a 4-day festival at a museum, or a 6-month exhibition. People start arriving and soon your event is in full swing. This is exactly what you planned it would be like, hopefully someone is capturing the moment!</description>
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        <dc:date>2021-05-19T11:50:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>duration</title>
        <link>https://gameartsinternational.network/gameartscuratorskit/doku.php/duration?rev=1621443020&amp;do=diff</link>
        <description>DURATION

The duration of a game art(s) exhibition must align with its overall goals, within the capacity of the producers to offer the experience to the standard expected by the venue and audience. There is no definitive answer for how long an exhibition should last, but numerous factors will affect the decision.</description>
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        <dc:date>2021-09-05T13:47:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>exhibition_design</title>
        <link>https://gameartsinternational.network/gameartscuratorskit/doku.php/exhibition_design?rev=1630867679&amp;do=diff</link>
        <description>EXHIBITION DESIGN

Equipment Procurement

Acquiring equipment can often be one of the most difficult tasks for small organizations. The availability of devices, game consoles, and computers may be extremely limiting regarding the types of interactive work you are able to present. For those getting started with game exhibition, some options are listed below:</description>
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        <dc:date>2021-08-31T10:51:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>formats</title>
        <link>https://gameartsinternational.network/gameartscuratorskit/doku.php/formats?rev=1630425094&amp;do=diff</link>
        <description>FORMATS

The format games curation takes can be highly varied, including one-night events, longer festivals, temporary exhibitions, and permanent museum collections and archives. Determining the scope of the particular format you&#039;re working in and specific concerns and issues related to that format is an important step in planning the activity. Generally, formats are informed by what type of work you are presenting, the venue in which you are presenting it, your target audience, and the time per…</description>
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        <dc:date>2021-06-04T14:25:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>funding</title>
        <link>https://gameartsinternational.network/gameartscuratorskit/doku.php/funding?rev=1622834735&amp;do=diff</link>
        <description>FUNDING

Do You Need Funding?

Getting funding is an undertaking. Sometimes it&#039;s easier to look to the passionate people around you and see if you can all pitch in a small amount of labour to get something going. When something&#039;s volunteered powered it actually makes it easier to get funding for stuff in the future, because you&#039;ve proven A) you can get shit done, and B) there is a community around you that cares about this stuff too. This will make your future proposals more substantial and cred…</description>
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        <dc:date>2021-03-26T17:08:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>glossary</title>
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        <description>Glossary</description>
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        <dc:date>2022-03-24T07:53:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>goals</title>
        <link>https://gameartsinternational.network/gameartscuratorskit/doku.php/goals?rev=1648126410&amp;do=diff</link>
        <description>GOALS

There are as many aims and goals in organizing public video game events as there are in making video games. Likewise there are a variety of aims and goals proposed by this document. It would therefore be false to say there is a singular, monolithic, goal that this document aims to achieve. However, the variety of goals in providing more avenues for presenting video game art rarely contradict each other and often harmonize, if not overlap.</description>
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        <dc:date>2021-09-05T14:54:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>governance</title>
        <link>https://gameartsinternational.network/gameartscuratorskit/doku.php/governance?rev=1630871694&amp;do=diff</link>
        <description>GOVERNANCE

What is governance?

The most basic definition of governance is the process by which the interests and activities of an organization are structured, sustained, regulated, and held accountable. On one hand, governance as simply a set of agreed-upon rules about how things should be run. But it’s also about the Big Picture questions: Who are we and who do we serve? Why is this important to us? How can we remain sustainable? What will we be doing 5, 15, 15 years from now? And who is resp…</description>
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        <dc:date>2021-04-09T13:35:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>help</title>
        <link>https://gameartsinternational.network/gameartscuratorskit/doku.php/help?rev=1617993335&amp;do=diff</link>
        <description>Help

In this section you will find some basic instructions on how to create a new page, add links to it and to specific sections.

Requesting an Account

IF you haven&#039;t received an email with your account and password, contact Rene with your email through Slack.</description>
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        <dc:date>2021-09-05T14:34:45+00:00</dc:date>
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        <title>interactivity</title>
        <link>https://gameartsinternational.network/gameartscuratorskit/doku.php/interactivity?rev=1630870485&amp;do=diff</link>
        <description>INTERACTIVITY

Presenting video games in an interactive state is often the desired and expected framing for many types of game exhibitions. However, this has to be balanced with the non-interactive elements of the exhibition, which may include artifacts and interpretive texts, as well as challenges with the physical limitations of the gallery space and the social expectations around interacting, especially in an arts context. This section presents strategies for dealing with the Set-Up, Duration…</description>
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        <dc:date>2021-06-01T10:33:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lessons</title>
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        <description>LESSONS

Replace this text: somebody will write something nice about LESSONS here! How to you process lessons learned through producing a game exhibition or event? How do you iterate on prior work to avoid repeating mistakes?  What are some specific mistakes that can been avoided?  What specific big successes are worth sharing? What tips should be provided for a newcomer?</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>online</title>
        <link>https://gameartsinternational.network/gameartscuratorskit/doku.php/online?rev=1620696346&amp;do=diff</link>
        <description>ONLINE

What are Digital Events?

We live in a global society influenced heavily by technology. New digital alternatives are constantly emerging to improve our communication, problem solving, knowledge exchange and interaction processes. This has made it possible to organize events and exhibitions digitally within an exclusive virtual context or through a “hybrid” approach that mixes live in-person experiences with a complementary online presence.</description>
    </item>
    <item rdf:about="https://gameartsinternational.network/gameartscuratorskit/doku.php/partners?rev=1630431244&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-08-31T12:34:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>partners</title>
        <link>https://gameartsinternational.network/gameartscuratorskit/doku.php/partners?rev=1630431244&amp;do=diff</link>
        <description>PARTNERS

In the context of art curation, there are essentially two kinds of partnerships: those that involve money (or material loan), and those that do not. 

The lowest level of partnership consists in simple exchange of logos, whereas the highest involves large sums of money and counterparts that can deeply influence the nature of the curation itself.</description>
    </item>
    <item rdf:about="https://gameartsinternational.network/gameartscuratorskit/doku.php/permissions?rev=1630869266&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-05T14:14:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>permissions</title>
        <link>https://gameartsinternational.network/gameartscuratorskit/doku.php/permissions?rev=1630869266&amp;do=diff</link>
        <description>PERMISSIONS

Obtaining permissions can be a morally and legally ambiguous problem. 

A creator might appreciate you including their game and even signal boost your event on social media, or they might feel like you are benefiting from their work without compensation. Either way, asking permission is a really good idea.</description>
    </item>
    <item rdf:about="https://gameartsinternational.network/gameartscuratorskit/doku.php/posting_guidelines?rev=1616787898&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-26T14:44:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>posting_guidelines</title>
        <link>https://gameartsinternational.network/gameartscuratorskit/doku.php/posting_guidelines?rev=1616787898&amp;do=diff</link>
        <description>Posting guidelines

	*  First draft length: approximately 500 words
	*  Convert your experience into guidelines that can be broadly applied
	*  You can use a case study or case studies of how that knowledge can be applied
	*  Formatting is only limited by the wiki</description>
    </item>
    <item rdf:about="https://gameartsinternational.network/gameartscuratorskit/doku.php/regions?rev=1630864884&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-05T13:01:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>regions</title>
        <link>https://gameartsinternational.network/gameartscuratorskit/doku.php/regions?rev=1630864884&amp;do=diff</link>
        <description>REGIONS

What are Regions?

Game event organizers, curators, and developers share a common interest in generating or crafting experiences. That&#039;s why they share, preserve or create what they identify as important, directing it towards an audience that is associated with an specific area, division or group, located through the world or within a country. This is the tradional concept associated with a Region. The task of delimiting the regional scope of a Game event can be complemented by consider…</description>
    </item>
    <item rdf:about="https://gameartsinternational.network/gameartscuratorskit/doku.php/resources?rev=1622310263&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-29T12:44:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>resources</title>
        <link>https://gameartsinternational.network/gameartscuratorskit/doku.php/resources?rev=1622310263&amp;do=diff</link>
        <description>TATE has published their findings regarding software preservation:

&lt;https://www.tate.org.uk/about-us/projects/software-based-art-preservation&gt;

Manual for the Curation and Display of Interactive New Media Art

&lt;http://inmamanual.wordpress.com&gt;

A guide for no-budget game events planing (developed by Lorenzo Pilia):

&lt;https://www.slideshare.net/lorenzopilia/flowers-hashtags-tyvek-how-to-organise-an-event-about-games-with-no-budget&gt;

Calendar with indie game events and play festivals worldwide (d…</description>
    </item>
    <item rdf:about="https://gameartsinternational.network/gameartscuratorskit/doku.php/scheduling?rev=1630865862&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-05T13:17:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scheduling</title>
        <link>https://gameartsinternational.network/gameartscuratorskit/doku.php/scheduling?rev=1630865862&amp;do=diff</link>
        <description>SCHEDULING

Here are some helpful tips aimed at scheduling events and other time-based activities. Above all, try to take into account the needs of both the organizers and guests.

Overall scheduling of the event/general considerations

	*  Consider budgets when planning schedule and event types. Don’t plan too much in that you can’t afford to pay to show and administrate, or that you yourself get too overwhelmed!</description>
    </item>
    <item rdf:about="https://gameartsinternational.network/gameartscuratorskit/doku.php/selection?rev=1630425909&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-08-31T11:05:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>selection</title>
        <link>https://gameartsinternational.network/gameartscuratorskit/doku.php/selection?rev=1630425909&amp;do=diff</link>
        <description>SELECTION

Introduction

Unless you’re presenting a comprehensive history, you’re going to have to at some point make some choices about what goes into your exhibition or show. Those decisions can be tough, but understanding how and why you’ve chosen things will strengthen the final selection. Choosing what to select is equal parts what to include and what not to; a purposeful omission can say more than an obvious inclusion.</description>
    </item>
    <item rdf:about="https://gameartsinternational.network/gameartscuratorskit/doku.php/sidebar?rev=1631205261&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-09T11:34:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sidebar</title>
        <link>https://gameartsinternational.network/gameartscuratorskit/doku.php/sidebar?rev=1631205261&amp;do=diff</link>
        <description>Navigation

Table of Contents

Glossary

----------

Posting Guidelines

About

Contributors

Resources

Contribute</description>
    </item>
    <item rdf:about="https://gameartsinternational.network/gameartscuratorskit/doku.php/start?rev=1631292072&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-10T11:41:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://gameartsinternational.network/gameartscuratorskit/doku.php/start?rev=1631292072&amp;do=diff</link>
        <description>Welcome to the Game Arts Curators Kit Wiki!

During GAIA 2021 with the collaboration of various experts in the field, we created a resource for game exhibition and presentation.

----------

TABLE OF CONTENTS


WHY

	*  Goals

WHAT

	*  Themes
	*  Formats
	*  Selection
	*  Artworks
	*</description>
    </item>
    <item rdf:about="https://gameartsinternational.network/gameartscuratorskit/doku.php/table_of_contents?rev=1631205046&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-09T11:30:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>table_of_contents</title>
        <link>https://gameartsinternational.network/gameartscuratorskit/doku.php/table_of_contents?rev=1631205046&amp;do=diff</link>
        <description>TABLE OF CONTENTS


WHY

	*  Goals

WHAT

	*  Themes
	*  Formats
	*  Selection
	*  Artworks
	*  Accessibility

WHO

	*  Diversity
	*  Creators
	*  Audience
	*  Teams
	*  Partners

WHERE

	*  Venues
	*  Online
	*  Regions

WHEN

	*  Duration
	*  Scheduling

HOW

	*  Exhibition Design
	*  Permissions
	*  Funding
	*  Interactivity
	*  Conduct
	*  Governance
	*  Documentation
	*  Communication</description>
    </item>
    <item rdf:about="https://gameartsinternational.network/gameartscuratorskit/doku.php/teams?rev=1633100776&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-01T10:06:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>teams</title>
        <link>https://gameartsinternational.network/gameartscuratorskit/doku.php/teams?rev=1633100776&amp;do=diff</link>
        <description>TEAMS

Game exhibitions are a lot of work. There’s the normal exhibition work of curation, setup, ticketing, security, communication, budgeting, promotions and administration. But game exhibitions need extra support: people get confused about how to play, software freezes or crashes, the internet goes down, alt controllers are mysteriously broken, people share germs through controllers and VR headsets, people will even quit games to check their social media on gallery computers.</description>
    </item>
    <item rdf:about="https://gameartsinternational.network/gameartscuratorskit/doku.php/test?rev=1615919895&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-16T13:38:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>test</title>
        <link>https://gameartsinternational.network/gameartscuratorskit/doku.php/test?rev=1615919895&amp;do=diff</link>
        <description>This is a test, please ignore</description>
    </item>
    <item rdf:about="https://gameartsinternational.network/gameartscuratorskit/doku.php/themes?rev=1630429905&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-08-31T12:11:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>themes</title>
        <link>https://gameartsinternational.network/gameartscuratorskit/doku.php/themes?rev=1630429905&amp;do=diff</link>
        <description>THEMES

Narrative/Theme

Storytelling is a powerful thing. We learn, connect and imagine through stories. We can explore our own identities, make sense of the world around us and envision new futures. A narrative thread through an exhibition can provide a meaningful way for audiences to understand and connect to the show in a tangible way; stirring thoughts and provoking conversation. The shared experience of the story, along with the inherent interactive/participatory/spectatorship nature of vi…</description>
    </item>
    <item rdf:about="https://gameartsinternational.network/gameartscuratorskit/doku.php/venues?rev=1630864049&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-05T12:47:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>venues</title>
        <link>https://gameartsinternational.network/gameartscuratorskit/doku.php/venues?rev=1630864049&amp;do=diff</link>
        <description>VENUES

Venues might be one of the most important parts of the curation process. You can&#039;t have an event without a space, digital or physical. A venue of any kind brings problems to solve. This sections give a broad over what one should keep in mind and do when approached by these challenges.</description>
    </item>
</rdf:RDF>
