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exhibition_design [2021/03/25 20:34] luoulton created |
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| - | Replace this text: somebody will write something nice about INSTALLATION here! What are the guiding principles | + | ===== Equipment Procurement ===== |
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| + | Acquiring equipment can often be one of the most difficult tasks for small organizations. The availability of devices, game consoles, and computers may be extremely limiting regarding the types of interactive work you are able to present. For those getting started with game exhibition, some options are listed below: | ||
| + | * Purchasing: While initially | ||
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| + | * Rental: There are a variety of companies worldwide who can rent and ship computers and mobile devices to even more rural locations. Rental gives you the benefit of having machines with similar operating systems and updates, making pre-installation computer setup easy. Many of these businesses usually cater to either temporary offices | ||
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| + | * Donation/ | ||
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| + | In terms of accessories, | ||
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| + | ===== Layout ===== | ||
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| + | Layout considerations can vary based on the type of event, how communal the space is meant to be, and the aesthetic of the presentation. But overall, the absolute most important considerations for any public exhibition are addressed below: | ||
| + | * Player Count: The number of players who are needed/ | ||
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| + | * Audio: Audio is the most important overall consideration when planning an interactive arts space. Without resources to fully control the auditory ambience of a space (via sound-isolating speaker domes or high-end headphones), | ||
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| + | * Visuals: Like any art exhibition, the visual presentation of a work within a space will define the aesthetics of any show. Consider the screen space which is ideal to present the work. Games that require detailed observation should be placed on more intimate displays and in lower-traffic areas. Higher energy or visually powerful games can be great attractors for crowds to certain spaces if on a large screen, or occupying a large space, but may also be distracting if curating a more relaxed setting. Plan for space around high-movement, | ||
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| + | * Logistical Concerns: This includes considerations like furniture, seating, and power. If possible, be aware of the available power in all parts of the space, interactive art equipment can be very power intensive and multiple stations in a single outlet has the capacity to blow a fuse or switch a breaker. Always plan for a continuous pathway around your space, the ideal flow of traffic, and identify potential bottlenecks. Games that could draw crowds or have a high capacity should not be placed on opposite sides of the room, as the resulting crowd can clog a middle space. Make considerations for quieter areas of the space, where those who are overstimulated can relax and decompress. Ensure that additional features of your space (food/ | ||
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| + | ===== Equipment Prep ===== | ||
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| + | If the exhibition space is off-site or temporary use, equipment preparation is best done several days before installation. Pre-load any machines with games and any additional software, (if necessary due to an internet connection or game console) | ||
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| + | Specific planning for every piece being installed will make it far easier to set-up on the day of. Create a checklist for each piece, including what type of machine it will run on, what display it is using, what cables it needs, what input devices it needs, what additional accessories (alternative controllers, | ||
| + | The two additional items always handy for equipment prep is an installation toolbox, and extra parts. Installation tool boxes should | ||
| + | Extra parts should | ||
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| + | ===== Installation ===== | ||
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| + | Installation can be separated into the following steps: | ||
| + | - Unload: Drop-off of all equipment, either to an off-site location, or any equipment being delivered to the space day-of. | ||
| + | - Placement: Placement of all gear necessary for each game station in its respective location. | ||
| + | - Hookup: Routing power to location and plugging in and turning on of all equipment. | ||
| + | - Station Management: Installing shelving, setting up furniture, and cable management of each piece. | ||
| + | - Cleanup: Cleaning the space, decorating, adjusting lighting/ | ||
| + | When scheduling installation, | ||
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| + | ===== Troubleshooting ===== | ||
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| + | Unless there are enough installers for this to be an individual’s specific task, or if the issue is a significant emergency, follow through on installing the show before addressing specific troubleshooting issues. This can allow for a prioritization of all additional tasks, a better understanding of available extra/ | ||
| ==== Authors for this section: ==== | ==== Authors for this section: ==== | ||
| - | Add yourself if you wrote something | + | Brice Puls |
| ==== Editors for this section: ==== | ==== Editors for this section: ==== | ||
| - | Add yourself if you edited something | + | Emilie Reed, Jim Munroe |