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exhibition_design [2021/09/05 13:25] jim |
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| Acquiring equipment can often be one of the most difficult tasks for small organizations. The availability of devices, game consoles, and computers may be extremely limiting regarding the types of interactive work you are able to present. For those getting started with game exhibition, some options are listed below: | Acquiring equipment can often be one of the most difficult tasks for small organizations. The availability of devices, game consoles, and computers may be extremely limiting regarding the types of interactive work you are able to present. For those getting started with game exhibition, some options are listed below: | ||
| - | * Purchasing: While initially the most cost-prohibitive, | + | * Purchasing: While initially the most cost-prohibitive, |
| * Rental: There are a variety of companies worldwide who can rent and ship computers and mobile devices to even more rural locations. Rental gives you the benefit of having machines with similar operating systems and updates, making pre-installation computer setup easy. Many of these businesses usually cater to either temporary offices or conventions, | * Rental: There are a variety of companies worldwide who can rent and ship computers and mobile devices to even more rural locations. Rental gives you the benefit of having machines with similar operating systems and updates, making pre-installation computer setup easy. Many of these businesses usually cater to either temporary offices or conventions, | ||
| - | * Donation/ | + | * Donation/ |
| In terms of accessories, | In terms of accessories, | ||
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| * Logistical Concerns: This includes considerations like furniture, seating, and power. If possible, be aware of the available power in all parts of the space, interactive art equipment can be very power intensive and multiple stations in a single outlet has the capacity to blow a fuse or switch a breaker. Always plan for a continuous pathway around your space, the ideal flow of traffic, and identify potential bottlenecks. Games that could draw crowds or have a high capacity should not be placed on opposite sides of the room, as the resulting crowd can clog a middle space. Make considerations for quieter areas of the space, where those who are overstimulated can relax and decompress. Ensure that additional features of your space (food/ | * Logistical Concerns: This includes considerations like furniture, seating, and power. If possible, be aware of the available power in all parts of the space, interactive art equipment can be very power intensive and multiple stations in a single outlet has the capacity to blow a fuse or switch a breaker. Always plan for a continuous pathway around your space, the ideal flow of traffic, and identify potential bottlenecks. Games that could draw crowds or have a high capacity should not be placed on opposite sides of the room, as the resulting crowd can clog a middle space. Make considerations for quieter areas of the space, where those who are overstimulated can relax and decompress. Ensure that additional features of your space (food/ | ||
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| The two additional items always handy for equipment prep is an installation toolbox, and extra parts. Installation tool boxes should include a basic hardware kit (hammer, pliers, screwdriver, | The two additional items always handy for equipment prep is an installation toolbox, and extra parts. Installation tool boxes should include a basic hardware kit (hammer, pliers, screwdriver, | ||
| Extra parts should ideally be an additional 10% of all basic needs for the exhibition. This includes additional computers, cables, controllers, | Extra parts should ideally be an additional 10% of all basic needs for the exhibition. This includes additional computers, cables, controllers, | ||
| - | Installation: | + | |
| + | ===== Installation | ||
| Installation can be separated into the following steps: | Installation can be separated into the following steps: | ||
| - | - Unload: Drop-off of all equipment, either to an off-site location, or any equipment being delivered to the space day-of | + | - Unload: Drop-off of all equipment, either to an off-site location, or any equipment being delivered to the space day-of. |
| - Placement: Placement of all gear necessary for each game station in its respective location. | - Placement: Placement of all gear necessary for each game station in its respective location. | ||
| - Hookup: Routing power to location and plugging in and turning on of all equipment. | - Hookup: Routing power to location and plugging in and turning on of all equipment. | ||
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| Unless there are enough installers for this to be an individual’s specific task, or if the issue is a significant emergency, follow through on installing the show before addressing specific troubleshooting issues. This can allow for a prioritization of all additional tasks, a better understanding of available extra/ | Unless there are enough installers for this to be an individual’s specific task, or if the issue is a significant emergency, follow through on installing the show before addressing specific troubleshooting issues. This can allow for a prioritization of all additional tasks, a better understanding of available extra/ | ||
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| ==== Authors for this section: ==== | ==== Authors for this section: ==== | ||
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| ==== Editors for this section: ==== | ==== Editors for this section: ==== | ||
| - | Emilie Reed | + | Emilie Reed, Jim Munroe |