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exhibition_design [2021/09/05 13:42]
jim
exhibition_design [2021/09/05 13:47] (current)
jim [Editors for this section:]
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 Installation can be separated into the following steps: Installation can be separated into the following steps:
-  - Unload: Drop-off of all equipment, either to an off-site location, or any equipment being delivered to the space day-of+  - Unload: Drop-off of all equipment, either to an off-site location, or any equipment being delivered to the space day-of.
   - Placement: Placement of all gear necessary for each game station in its respective location.   - Placement: Placement of all gear necessary for each game station in its respective location.
   - Hookup: Routing power to location and plugging in and turning on of all equipment.   - Hookup: Routing power to location and plugging in and turning on of all equipment.
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 Unless there are enough installers for this to be an individual’s specific task, or if the issue is a significant emergency, follow through on installing the show before addressing specific troubleshooting issues. This can allow for a prioritization of all additional tasks, a better understanding of available extra/leftover equipment, and can reduce additional trips to purchase/source necessary gear. Prepare for troubleshooting by collecting contact information for participating artists in a single document, maintain your inventory in a spreadsheet, and ensure that you have on-site backups of all applications and software running in the exhibition. When working with a larger installation team, ensure that everybody knows who to talk to about the issue, so that all bugs can be accounted for and delegated amongst the group. Unless there are enough installers for this to be an individual’s specific task, or if the issue is a significant emergency, follow through on installing the show before addressing specific troubleshooting issues. This can allow for a prioritization of all additional tasks, a better understanding of available extra/leftover equipment, and can reduce additional trips to purchase/source necessary gear. Prepare for troubleshooting by collecting contact information for participating artists in a single document, maintain your inventory in a spreadsheet, and ensure that you have on-site backups of all applications and software running in the exhibition. When working with a larger installation team, ensure that everybody knows who to talk to about the issue, so that all bugs can be accounted for and delegated amongst the group.
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 ==== Authors for this section: ==== ==== Authors for this section: ====
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 ==== Editors for this section: ==== ==== Editors for this section: ====
  
-Emilie Reed+Emilie Reed, Jim Munroe
exhibition_design.1630867328.txt.gz · Last modified: 2021/09/05 13:42 by jim