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We live in a global society influenced heavily by technology. New digital alternatives are constantly emerging to improve our communication, problem solving, knowledge exchange and interaction processes. This has made it possible to organize events and exhibitions digitally within an exclusive virtual context or through a “hybrid” approach that mixes live in-person experiences with a complementary online presence.
The traditional concepts of how we interact and relate with each other are constantly evolving thanks to technology. However, it’s important to consider digital interaction is forged by and directed towards humans and thus, it involves emotions. As online event organizers, empathizing with audiences set behind a screen, can have a huge influence on the experience you want to create for everyone.
As a few examples, you may be interested on organizing your event online if you want to expand your regional audience’s boundaries, or if you want to enhance the experience adding the use of a particular tool or software. In some cases, especially in the game and art industry, the main theme of some events may revolve around digital media such as the internet, or immersive technology, either due to the nature of the works or creations involved, or simply because face-to-face interaction is not really necessary for their appropriate display. Other reasons of going online can be the impossibility of your audience to gather physically, wanting an environmentally effective way to bring thousands of attendees to an event from around the globe, keeping a low budget or not really needing to cover the infrastructure, logistics and general organization demands set around a physical venue.
It depends on how you are planning your audience’s interaction within your event experience. There are some popular text, voice and video chat alternatives like Discord, Zoom, YouTube, Twitch, Google Meet or even some social networks as Instagram. Some of these can also provide screen sharing, community moderation, multimedia posts, attendee registration and live streaming functionalities while other platforms like Facebook, Eventbrite, Meetup, Google Forms or Typeform can also help with the registration or ticketing processes.
Depending on the activities you are planning into your event’s schedule, there might just be a wide variety of platforms available if you search through the internet. And it’s completely valid to choose on using a set of different platforms depending on what you intend to do. So, for example, it’s possible to have your event’s opening or “kick-off” through a Twitch live stream and after that keeping the main interaction with your audience through Discord for the rest of the activities.
Encourage self-care. Don’t expect anyone to be in front of a screen twenty-four hours a day throughout the duration of your event. Apply best practices to work online, specially understanding that long periods of screen time may cause eye strain, fatigue, headaches or distract your audience. Event formats like Game Jams often delimit wide “free time” spaces in the schedule to hydrate, stretch, sleep, go for a walk, eat or go to the bathroom. While events like exhibitions often set time periods during which the selected works can be virtually visited and the hours within the audience can expect the curators and organizers to be online for guiding, monitoring, answering questions or engaging with them.
Consider that any planned activity can be categorized as “Synchronous” if they require all your audience to be connected simultaneously at a particular moment to participate in it, or “Asynchronous” if it’s alright for them to connect whenever they can, without altering its experience. Keeping a balanced set of Sync and Async activities may create the flexibility your audience needs to enjoy your online event to the fullest.
There are a set of alternative emerging or existing platforms used creatively in online events that help emulate physical interactions within virtual worlds or internet spaces. Some are based on avatar interactions within already existing multiplayer online games like Imvu, Animal Crossing, Habbo Hotel and more. While other platforms provide full immersion through Virtual Reality as VR Chat, AltspaceVR or TerraVirtua. Other great examples of how these kind of spaces have been implemented in online events independently and diversely are the A MAZE / 2020-2021 Berlin Festival and the CTM Festival of 2021, Andy Baio's Skittish, the ones in Emily M. Reed's Low Tech Webring, Xin Xin's Togethernet, Em Lazer-Walker's Roguelike Celebration, Molleindustria'sLike Like The Online Museum of Multiplayer Art, Niall Moody's Biome Collective Online Gallery,Game on! El arte en juego y Women in Games Argentina'sPase y Cierre la Puerta and more.
Jose Luis Pacheco Boscan
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