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resources [2021/04/15 15:49]
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resources [2021/05/29 12:44] (current)
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 https://www.tate.org.uk/about-us/projects/software-based-art-preservation https://www.tate.org.uk/about-us/projects/software-based-art-preservation
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 +Manual for the Curation and Display of Interactive New Media Art
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 +http://inmamanual.wordpress.com
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 +A guide for no-budget game events planing (developed by Lorenzo Pilia):
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 +https://www.slideshare.net/lorenzopilia/flowers-hashtags-tyvek-how-to-organise-an-event-about-games-with-no-budget
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 +Calendar with indie game events and play festivals worldwide (developed by Zuraida Buter):
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 +https://www.zo-ii.com/events/
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 +Thesis and papers on curating, collecting and conservation of videogames:
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 +[[https://rmit.academia.edu/HelenStuckey|Helen Stuckey]] papers on preservation, curating and collectionism. 
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 +[[https://onlinelibrary.wiley.com/doi/abs/10.1002/9781118829059.wbihms321|Diffused Museums: Networked, Augmented, and Self-Organized Collections]]. John Bell & Jon Ippolito. Museum Media, Part 4. Extending the Museum. 2015
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 +[[https://rke.abertay.ac.uk/ws/portalfiles/portal/23410776/White_Parker_VideogamesInTheMuseum_Published_2016.pdf|Videogames in the museum: participation, possibility and play in curating meaningful visitor experiences]]. Gregor White & Lynn Parker, AAH 2016 - 42nd Annual Conference & Book fair, University of Edinburgh, 7-9, April 2016 
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 +[[https://www.researchgate.net/publication/320072162_Heuristics_from_Curating_and_Exhibiting_Game_Art_in_the_21st_Century|Heuristics from Curating and Exhibiting Game Art in the 21st Century]]. Lindsay Grace. DiGRA, 2017
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 +[[http://sarahbrin.com/wp-content/uploads/2018/03/Contemporary-Videogames-and-the-Museum-2018.pdf|Contemporary video games and the museum. Whats next?]] Sarah Brin & Michael McMaster, DiGRA, 2018 
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 +[[http://digra2017.com/static/Extended%20Abstracts/50_DIGRA2017_EA_Reed_Videogame_Exhibitions-FIX.pdf|Towards a History of Videogame Exhibitions]]. Emilie Reed, DiGRA, 2018
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 +[[https://jscholarship.library.jhu.edu/bitstream/handle/1774.2/62117/Todd,%20Benjamin%20C.pdf?sequence=1|Preserving Video Game Significance: A Practical Guide for Video Game Preservation, Exhibition, and their Significant Properties]]. Benjamin C. Todd. Johns Hopkins University,Museum Studies Digital Curation Certificate Program 2019
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 +[[https://www.academia.edu/43938581/Creando_Un_Nuevo_Tablero_De_Juego_Tesis_Final_Maestria_CC|Creando un nuevo tablero de juego. Arte y tecnología: curaduría de artgames y videojuegos experimentales en el museo]] María Luján Oulton. Master Thesis, Fundación Walter Benjamin. Buenos Aires, 2020. (Spanish)
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 +Talks on video game curation:
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 +[[https://www.youtube.com/watch?v=qPLd43NnEfE&t=5s|Curating Video Game Culture: The New Wave of Video Game Events]]Game Developers Conference, 2014
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 +[[https://www.youtube.com/watch?v=EZDxO0AXgOc|Curating Videogames]]. A MAZE Festival, 2015 (Marie Foulston)
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 +[[https://www.youtube.com/watch?v=AMWCiAXsNmc&t=34s|Curating videogame panel.]] A MAZE Festival, 2016 (Jo Summers, Simon Bachelier, Stephan Schwingeler, Zuraida Buter) 
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 +[[https://www.youtube.com/watch?v=WoBzo75WIDQ|Curating videogames]].Instytut Adama Mickiewicza, 2018 (Marie Foulston)
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 +[[https://www.youtube.com/watch?v=YAcyI4RYEvM&feature=youtu.be|Art of the interface]] microtalks + open panel. GAIA, 2019 (Saisha Grayson, Stephan Schwingeler, Aden Solway) 
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resources.1618519766.txt.gz · Last modified: 2021/04/15 15:49 by admin