A GAIN for One is a GAIN for All

The mandate of Game Arts International Network (GAIN) is to support the global community of game arts curators, festival directors, jam organizers who, in turn, support their communities of game creators in their region.

While the understanding that games can be a legitimate arts and culture endeavour is widespread, the infrastructure to nurture and interconnect these arts administrators and community organizers needs strengthening.

We do this by creating hands-on resources, publishing research, convening in-person and online gatherings to share knowledge and collaborate, and run events with innovative models.

Our Local Event Models

Toronto Games Week
Since 2023, we have been running an event series with a coalition model. Our last year had 60 events and over 9000 combined attendees.

Academy of Fun and Games
Started in 2026, this weekend of games and learning features an AGO Showcase, the Indie Summit Design Talks and series of hands-on game development workshops.

Our Research Papers

That’s My Jam! (2025)
Read about the cultural and economic value of the 20 year folk tradition of game jams.

If You Don’t Like the Game, Change the Rules (2023)
Read about the alternative modes of game production including co-ops and unions.

Isolation Nation (2021)
Read about how game creators adjusted to a new normal of remote work during COVID-19.

Gameplanner (2020)
Read about how live in-person conferences and festivals around the world can support a game creator’s practice.

Our Hands-on Resources

Games Week Task Milestones (Coming Soon)
A template for people considering starting a Games Week in their town.

What’s Next, Jammer?: The Interactive Resource (2025)
A tool to help game creators explore their options after the game jam ends.

If You Don’t Like the Game, Change the Rules comic book (2023)
A companion comic to the white paper to stimulate conversations about different ways to work on games.

Game Arts Curators Kit (2021)
A handbook collaboratively written and edited by over 25 experienced folk in the field, created during GAIA 2021.

Microphone GAIN podcast (2019)
Six episodes of a live discussion podcast between two game event organizers, one with experience on a topic and one seeking more information on that topic.

Our Network Building

Game Arts International Assembly
Our 3 day bi-annual symposium brings together 25 game arts curators, community organizers and festival directors to discuss their challenges and share their wins.

Recap of GAIA 2019 in Buenos Aires
Recap of GAIA 2021 Online
Recap of GAIA 2023 in Toronto
Recap of GAIA 2024 Online
Recap of GAIA 2025 in Barcelona

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Videogame Arts Around the World in 2024

We’re back with a fresh edition of GAIN’s annual roundup newsletter, first launched in 2016 to annually spotlight and celebrate game art events from around the globe!

This year, we’re thrilled to share highlights from 22 events across 14 countries, featuring everything from trailblazing pioneers to emerging voices, and from grand festivals to intimate pop-up gatherings. María Luján Oulton returns as editor, reaching out to friends, colleagues, and like-minded communities to collect their favorite snapshots from the game art events and projects of 2024.

Continue reading “Videogame Arts Around the World in 2024”

GAIA 2025 in Barcelona Applications Open

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We are thrilled to announce the open call for the fifth edition of GAIA, taking place in Barcelona in 2025. GAIA (Game Arts International Assembly) is an international symposium and gathering dedicated to exploring the intersections of games, play, and art through critical and creative perspectives. For years, GAIA has provided a unique platform for curators, artists, game designers, scholars, and cultural practitioners from around the world to engage in meaningful conversations, share pioneering projects, and foster a global network within game arts.

Continue reading “GAIA 2025 in Barcelona Applications Open”

GAIA Online 2024 Recap and Session Videos

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GAIA 2024 Online Edition was a unique and exciting event that emerged in response to the remarkable growth of the GAIA community. While originally occurring in-person every other year, it’s become clear that we need a space to stay connected, share ideas, and engage in the discussions that inspire us. This special two-day event allowed us to come together virtually, with 33 speakers from 19 countries participating across 10 sessions, creating a rich and diverse program.

Continue reading “GAIA Online 2024 Recap and Session Videos”

GAIA Online 2024 Schedule

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The Game Arts International Assembly will happen ONLINE on Tuesday Sept. 10th and Thursday Sept. 19th. 

This time GAIA will feature 11 sessions distributed in 2 days with over 20 curators, community organizers and cultural producers from 12 countries from around the world. We will cover a wide range of topics such as online curation and community caring to innovative editorial approaches. In addition to talks sharing personal experiences, playful workshops, and practical sessions, GAIA will include an online artgames showcase. 

Join us! Let us know your interest in the sessions via this form and we’ll send you a calendar invite with a link and the correct time zone information.

GAIA is produced by Jim Munroe and Marie Claire LeBlanc Flanagan (Game Arts International Network) Luján Oulton (Now Play This!) and Shalev Moran.

Change the Rules Comic Tour

Our tenth and final stop is next week at A MAZE. Berlin, where Marie will be doing a workshop and a panel about alternative modes of videogame production like unions and co-ops. (GAIA will also be doing a series of microtalks about building creative communities.)

Since we first launched the project at Toronto Games Week 2023, we have traveled the world facilitating discussions and giving out thousands of free comic books. Most recently we were in San Francisco at GDC, the largest game developer conference in the world, doing a packed panel…

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Continue reading “Change the Rules Comic Tour”

Get on the GAIN Train!

Are you a person who does game arts curation, festival direction, or organizes game events of any kind in your region? 

This is the newsletter for you! 

(If you do art for games, then our newsletter might not be for you. You can always check out our previous newsletters first.)

About Us

GAIN was founded in 2017 and was incorporated as a not-for-profit in 2019 (Canadian Federal Registration Number 1113540-6).

Founder and Executive Director

Jim Munroe

Current board members

Sagan Yee
Nathan Huisman
Jim Munroe

Past board members

Cindy Poremba

Advisory Committee

Lynn Hughes, Dhruv Jani, Jonathan Kinkley, Emily Rose Koonce, Shalev Moran, Sithe Ncube, Lujan Oulton, Lorenzo Pilia, Pietro Righi Riva.

Key Team Bios and Contact

JIM MUNROE is the executive director of GAIN. Prior to that he co-founded the Hand Eye Society, the world’s first videogame arts organization, and was its executive director for seven years. While there he produced the Torontron indie arcade cabinet, the Fancy Videogame Party, The WordPlay Festival of Writerly Games, and Camp Make-a-Game. His games have been showcased at Sundance and Cannes. You can reach him at jim@gameartsinternational.network.

MARIE LEBLANC FLANAGAN is an artist working in the playful spaces between people, especially related to connection and community. Marie builds experimental video games, playful installations, and cooperative experiences. Marie has an enduring fondness for the infinite possibilities of trash. Marie founded Wyrd Arts Initiatives (a nationwide nonprofit dedicated to encouraging, documenting, and connecting creative expression across Canada), A Kind of Play (workshops on making experimental games), Drone Day (an annual international celebration of drone music communities) and co-founded Imaginary Residency (an artist-run online residency). You can reach Marie at marie@gameartsinternational.network.

GAIN STAKEHOLDERS include game arts organizers and curators in Los Angeles, Montreal, Buenos Aires, Vancouver, Madrid, Ottawa, Austin, Seattle, Tel Aviv, Halifax, New York, Berlin, Melbourne, Portland, Reykjavík, Pittsburgh, London, Boston, Copenhagen, Cape Town and Toronto.