Union Myths vs Realities & Japan Visit

Unionisation efforts have made big headlines in the news lately, but how much do game developers really know about unions? This is one of many questions we asked for If You Don’t Like the Game, Change the Rules, a comic and white paper that discuss unions, worker co-ops, and labour issues in the Canadian game industry. Over the next few months we’ll be posting little excerpts while we’re touring the project.

Marie LeBlanc Flanagan will be in Japan with free copies of the comic in the coming weeks. Mon. Dec. 11 she’ll be in Tokyo (details here, including livestreaming info) launching the comic as part of Gæmz and Sat. Dec. 16 she’ll be in Kyoto (details here) doing a comic launch and zine workshop. (For further tour stops and to invite us to your community, see the bottom of the post!)

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Co-op Myths vs Realities & Vancouver Visit

What do game developers know about worker co-operatives and their possibility to reimagine how labour is structured? This is one of many questions we asked for If You Don’t Like the Game, Change the Rules, a comic and white paper that discuss unions, worker co-ops, and labour issues in the Canadian game industry. Over the next few months we’ll be posting little excerpts while we’re touring the project.

Join Marie LeBlanc Flanagan in Vancouver on Saturday, November 18 to pick up your free copy of the comic! Marie is speaking as a keynote speaker for Creative Campfire and will be hosting a conversation about exploring alternative labour structures like co-ops and unions to encourage radical change in the industry! Register for Creative Campfire tickets here. (For further tour stops and to invite us to your community, see the bottom of the post!)

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Isolation Nation

Why should you stop using an ironing board as a desk?

What does your manager secretly want you to know about work-from-home? 

What are the top ten challenges and benefits to remote working for Canadian game studios?

Isolation Nation is a collection of articles featuring work-from-home tips, best practices, and insights about remote videogame creation. 

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