We are more than half way through the Game Arts International Assembly 2021 at this point and we thought we’d give a bit of a summary of some of the highlights thus far. We chose to have Mer Grazzini doodle document the sessions to give people sense of what they were like! Here’s The New Spacemakers session:
Continue reading “GAIA Midway Roundup!”Isolation Nation

Why should you stop using an ironing board as a desk?
What does your manager secretly want you to know about work-from-home?
What are the top ten challenges and benefits to remote working for Canadian game studios?
Isolation Nation is a collection of articles featuring work-from-home tips, best practices, and insights about remote videogame creation.
Continue reading “Isolation Nation”GAIA 2021 Session Schedule

The Game Arts International Assembly is a stretched symposium for game art curators and game community organizers.
9 sessions spread over two months. Free to one and all. And starting next week!
GAIA Proposal Deadline
We have already received a number of exciting proposals for Game Arts International Assembly sessions and have started working with people to flesh them out. However, there’s still a few more days for you to submit any ideas you might have via our not-very-taxing form. For further inspiration check out our programming from our first edition. Selected sessions will receive an honorarium.
Continue reading “GAIA Proposal Deadline”GAIA 2021 Registration Open

This time last year we held the first Game Arts International Assembly in Buenos Aires, and it was a pretty wonderful experience. Over twenty game arts curators, festival directors and community organizers travelled from a dozen different countries for a thinktank addressing our common challenges. Some of us explored Patagonia after, where the discussions continued.
Continue reading “GAIA 2021 Registration Open”Gameplanner Excerpt

Last year GAIN partnered with Ontario Creates and Canada Media Fund to create a new resource intended to help indies plan their exhibition and networking strategy, based on in-person interviews and surveys from 50+ creators across Canada. We’re hoping it’ll prove useful to the international community, so we’ve made the full PDF briefing available for free here.
Continue reading “Gameplanner Excerpt”A GAIA Recap
The first Game Arts International Assembly happened in Buenos Aires at the end of November with over twenty participants having travelled from a dozen different countries.

Game Arts International Assembly 2019 Program

The first edition of GAIA is co-organized by Game ON! El arte en juego and Game Arts International Network. The symposium is loosely structured into three themes. Day 1 is Past Successes, Day 2 is Current Challenges, and Day 3 is Future Opportunities.
Continue reading “Game Arts International Assembly 2019 Program”Announcing GAIA, the Game Arts International Assembly!

Game Arts International Network is teaming up with Game On! El Arte en juego for an in-person, three day event to generate ideas and action plans on how to tackle our common challenges and opportunities. The first edition will be Nov. 28-30th 2019 in Buenos Aires and will have a cap of 20 attendees. The confirmed key notes are Lorenzo Pilia from A MAZE./Talk and Play (Berlin) and Marie Foulston from Wild Rumpus/V&A Museum (London).
Continue reading “Announcing GAIA, the Game Arts International Assembly!”Videogame Arts Around the World in 2018
Every year, we put a call out to like-minded groups for their favourite picture from a videogame arts event or project. In 2018 we got 23 submissions covering cities like Los Angeles, Montreal, Melbourne, Reykjavik, Bologna, Buenos Aires, London, Bari, Manila, Philadelphia, Yorkshire, Seattle, Pittsburgh, Vancouver, Tel Aviv, Boston, ‘s-Hertogenbosch, Austin, Berlin & Chicago. We’re not alone — we’re part of a growing movement of collectives and organizations that view videogames through an arts and culture lens! (If you dig it feel free to signal boost the post via Facebook or Twitter.)
Continue reading “Videogame Arts Around the World in 2018”
